Asxx

Azerbaijan
On FACEIT since 2024 408 matches tracked 72 matches in 30 days
ELO ▼ 68
2,132
30-day peak: 2,208
Rank EU
#170,968
Azerbaijan #340 in Azerbaijan
Last updated:

How does Asxx play?

Rating 1.06 K/R 0.75 ADR 82.2 from 408 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 408 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (336 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 33%+22 pp · Ø 11% better than 98%
K/D 1.06+0.03 · Ø 1.03 better than 62%
Pistol kills per match 3.2
Zeus kills2 in 408 matches
Knife kills 10 in 408 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 73x 4K, 8 aces in 336 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.19, ADR +11.0
= Stayed the same
Headshots at 42%
▼ Got worse
Win rate −3 pp, ELO −413

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.81 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 408 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −46 ELO
29 matches · 41% win rate
On Ancient −22 ELO
56 matches · 32% win rate
On Wednesdays +78 ELO, win rate 42%

Asxx loses the most ELO on Cache: −46 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Dust 2
  2. Most kills in a match: 52 · Dust 2
  3. Recorded match no. 250 · Anubis
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 408 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2121
60% better than 81%
0.82 better than 84%
90.3 better than 88%
1.18 better than 88%
59% of 637 duels better than 88%
40% of 97 situations better than 55%
Mirage94
46% better than 31%
0.71 better than 39%
78.6 better than 41%
1.01 better than 45%
53% of 358 duels better than 64%
38% of 64 situations right on the average
Ancient56
32% better than 4%
0.66 better than 13%
73.3 better than 14%
0.90 better than 11%
50% of 201 duels better than 43%
29% of 45 situations better than 26%
Anubis51
57% better than 72%
0.79 better than 77%
82.7 better than 64%
1.10 better than 76%
56% of 268 duels better than 77%
42% of 33 situations better than 60%
Cache29
41% -
0.73 -
82.2 -
0.99-
52% of 122 duels -
41% of 17 situations -
Inferno29
45% better than 20%
0.69 better than 29%
75.2 better than 23%
0.98 better than 32%
51% of 115 duels better than 43%
47% of 17 situations better than 71%
Nuke28
54% better than 49%
0.78 better than 60%
82.2 better than 53%
1.08 better than 57%
58% of 153 duels better than 79%
53% of 15 situations better than 84%

Compared with players on the same level who have at least 15 matches on the map.

How Asxx plays

Across 408 matches Asxx averages K/R 0.75, ADR 82.2 and a rating of 1.06. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 42% headshots. The strongest map is Dust 2 with a 60% win rate in 121 matches. In 157 of 408 matches the rating was 1.10 or higher (38%), in 158 it was below 0.90. In 336 matches with detailed stats: 73 4Ks and 8 aces. Best month by rating: October 2026 at 1.35. Asxx loses the most ELO on Cache (−46 ELO, win rate 41%). Things go best on Anubis (+120 ELO, win rate 57%). Match no. 3 of the day goes best: 60% win rate, −26 ELO. Improved over the last three months: K/R +0.12, Rating +0.19, ADR +11.0. Got weaker: Win rate −3 pp, ELO −413. Unchanged in recent months: Headshots at 42%. Last 30 days: 72 matches, win rate 51%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.