AstaP1k

Russia
On FACEIT since 2024 199 matches tracked
Last updated:

How does AstaP1k play?

Rating 0.99 (from 10 matches) K/R 0.71 ADR 75.2 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 10 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 10% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 5%−6 pp better than 30%
K/D 1.02−0.01 better than 44%
Pistol kills per match 2.6
Knife kills 2 in 197 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 23x 4K, 3 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 2.7−1.4 better than 14%
Enemies flashed per round 0.40+0.10 better than 78%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.09, ADR +8.2, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −13 pp, ELO −76

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.73 (at the start 0.64).

Patterns

From the last 197 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −139 ELO
44 matches · 41% wins
On Dust 2 −30 ELO
31 matches · 52% wins
On Fridays +30 ELO, win rate 35%

AstaP1k loses the most ELO in match 1 of the day: −139 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.45 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
55% better than 61%
0.72 better than 39%
76.3 better than 26%
1.02-
51% of 321 duels better than 47%
30% of 44 situations better than 25%
Dust 231
52% level
0.75 better than 56%
78.5 better than 38%
0.90-
51% of 116 duels level
50% of 18 situations better than 80%
Anubis27
44% better than 20%
0.73 better than 44%
76.1 better than 23%
-
57% of 105 duels better than 80%
40% of 15 situations better than 55%
Ancient19
42% better than 16%
0.64 better than 6%
71.5 better than 6%
-
56% of 70 duels better than 76%
13% of 8 situations better than 4%
Nuke16
38% better than 7%
0.67 better than 15%
71.8 better than 10%
1.06-
45% of 60 duels better than 16%
33% of 18 situations better than 37%
Cache12
17% -
0.62 -
65.8 -
0.97-
46% of 39 duels -
43% of 7 situations -
Inferno3
67% -
0.70 -
69.2 -
-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AstaP1k plays

Across 197 matches AstaP1k averages K/R 0.71 and ADR 75.2; the rating across the 10 rated matches is 0.99. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 10. On average 15.7 kills per match, 58% of them headshots. The strongest map is Mirage with a 55% win rate in 88 matches. In 3 of 10 matches the rating was 1.10 or higher (30%), in 4 it was below 0.90. In 150 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 0.93. AstaP1k loses the most ELO in match 1 of the day (−139 ELO, win rate 41%). Things go best in match 2 of the day (+110 ELO, win rate 63%). Improved over the last three months: K/R +0.09, ADR +8.2, Headshots +2 pp. Got weaker: Win rate −13 pp, ELO −76. Last 30 days: 3 matches, win rate 67%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.