Askegoat

Denmark
97 matches tracked
Last updated:

How does Askegoat play?

Rating 0.98 K/R 0.71 ADR 82.1 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 97 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most
Level 6

Compared with 1,186 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−3 pp · Ø 49% better than 19%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 65%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 27%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so just below the average (45%).

Headshot rate 44%−1 pp · Ø 45% better than 48%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.4
Knife kills 2 in 97 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (12.8%).

2K rounds 12.2%−0.6 pp · Ø 12.8% better than 29%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 68%
4Ks and aces 16x 4K, 2 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.25).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 6.0+2.0 · Ø 4.0 better than 88%
Enemies flashed per round 0.09−0.16 · Ø 0.25 better than 9%
Deaths per round 72%−1 pp · Ø 73% better than 64%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +5 pp, ELO +279, First kills +2 pp, Clutch 1v1 +14 pp
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 82.8, Headshots at 44%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Last 3 months: 0.71 (at the start 0.69). Right on the average (0.71).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −81 ELO
27 matches · 44% win rate
On Ancient −23 ELO
21 matches · 57% win rate
Between 12:00 and 18:00 −87 ELO, win rate 48%

Askegoat loses the most ELO in match 1 of the day: −81 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.50 · Anubis
  3. Most kills in a match: 30 · Inferno

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis32
63% better than 88%
0.73 better than 56%
84.6 better than 80%
0.99 right on the average
43% of 166 duels better than 18%
33% of 18 situations better than 38%
Ancient21
57% better than 74%
0.77 better than 79%
84.9 better than 87%
1.11 better than 93%
54% of 90 duels better than 79%
44% of 9 situations better than 66%
Mirage14
29% -
0.68 -
80.4 -
0.95-
55% of 62 duels -
45% of 11 situations -
Inferno13
54% -
0.67 -
80.8 -
0.96-
43% of 69 duels -
25% of 4 situations -
Dust 27
43% -
0.78 -
83.1 -
1.11-
42% of 33 duels -
56% of 9 situations -
Cache5
60% -
0.53 -
68.3 -
0.75-
30% of 27 duels -
33% of 3 situations -
Nuke5
60% -
0.59 -
78.5 -
0.79-
42% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Askegoat plays

Across 97 matches Askegoat averages K/R 0.71, ADR 82.1 and a rating of 0.98. Biggest strength: Utility damage per round at 6.0, better than 88% of level 6 players. Most room to improve: Opening duels won at 46%, better than only 19% of level 6 players. Averages 16.1 kills per match with 44% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 34 of 97 matches the rating was 1.10 or higher (35%), in 43 it was below 0.90. In 97 matches with detailed stats: 16 4Ks and 2 aces. Askegoat loses the most ELO in match 1 of the day (−81 ELO, win rate 44%). Things go best on Anubis (+71 ELO, win rate 63%). Match no. 2 of the day goes best: 73% win rate, −57 ELO. Improved over the last three months: Win rate +5 pp, ELO +279, First kills +2 pp, Clutch 1v1 +14 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 82.8, Headshots at 44%. Last 30 days: 2 matches, win rate 50%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.