AskeD

KZ
277 matches tracked 85 matches in 30 days
Last updated:

How does AskeD play?

Rating 0.98 (from 266 matches) K/R 0.70 ADR 76.9 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 266 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 11%0 pp level
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.8
Knife kills 2 in 277 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.1%−1.2 pp better than 17%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 53x 4K, 3 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.23−0.07 better than 32%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 277 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −17 ELO, win rate 45%
On Sundays +33 ELO, win rate 45%

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
55% better than 61%
0.71 better than 35%
78.6 better than 38%
1.00 better than 38%
49% of 343 duels better than 35%
38% of 42 situations level
Dust 274
51% better than 45%
0.70 better than 30%
77.5 better than 32%
0.97 better than 26%
49% of 282 duels better than 37%
32% of 41 situations better than 32%
Anubis60
53% level
0.70 better than 28%
74.9 better than 18%
1.00 better than 32%
48% of 275 duels better than 28%
38% of 32 situations level
Ancient21
48% better than 35%
0.72 better than 36%
80.2 better than 43%
1.01 better than 40%
47% of 101 duels better than 26%
53% of 15 situations better than 85%
Nuke20
40% better than 9%
0.64 better than 8%
73.0 better than 14%
0.88-
45% of 80 duels better than 16%
38% of 13 situations better than 47%
Cache10
50% -
0.72 -
79.6 -
1.00-
60% of 35 duels -
63% of 8 situations -
Inferno5
20% -
0.64 -
72.2 -
0.85-
54% of 35 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AskeD plays

Across 277 matches AskeD averages K/R 0.70 and ADR 76.9; the rating across the 266 rated matches is 0.98. Biggest strength: Headshot rate at 56%. That is better than 80% of players on level 10. Most room to improve: Utility damage per round at 2.9. That is better than only 19% of players on level 10. On average 15.3 kills per match, 56% of them headshots. The strongest map is Mirage with a 55% win rate in 85 matches. In 88 of 266 matches the rating was 1.10 or higher (33%), in 124 it was below 0.90. In 277 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. Things go best on Dust 2 (+120 ELO, win rate 51%). Last 30 days: 85 matches, win rate 49%, ELO balance +149.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.