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Asap412

USA
On FACEIT since 2017 156 matches tracked
ELO
2,430
Peak across recorded matches: 2,493
Rank NA ▼ 213 places
#2,163
USA #1,674 in USA
30 days · prev. #1,950 · best #1,950
Last updated:

How does Asap412 play?

Rating 1.06 (from 106 matches) K/R 0.77 ADR 84.7 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 6%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 27%
AWP share of kills 17%+5 pp · Ø 12% better than 80%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 53%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 89%
MVPs per match 2.6+0.2 · Ø 2.4 better than 78%
4Ks and aces 15x 4K, 3 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 49%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 37%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +323
= Stayed the same
K/R at 0.77, ADR at 85.7, Headshots at 45%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.71
JanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.81. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −83 ELO
53 matches · 62% win rate
On Ancient −63 ELO
30 matches · 63% win rate
On Fridays −9 ELO, win rate 50%

Asap412 loses the most ELO on Mirage: −83 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 1.85 · Ancient
  4. Longest win streak: 10 wins in a row · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
62% better than 86%
0.79 better than 72%
86.0 better than 73%
1.11 better than 74%
49% of 240 duels better than 35%
42% of 12 situations better than 60%
Ancient30
63% better than 82%
0.79 better than 70%
86.6 better than 73%
1.10 better than 70%
55% of 131 duels better than 68%
14% of 7 situations better than 5%
Anubis29
52% better than 45%
0.70 better than 26%
81.1 right on the average
0.91 better than 10%
49% of 172 duels better than 34%
40% of 10 situations better than 56%
Cache11
82% -
0.82 -
92.8 -
1.13-
62% of 93 duels -
33% of 9 situations -
Dust 211
45% -
0.67 -
80.0 -
1.02-
28% of 18 duels -
0% of 1 situations -
Inferno10
40% -
0.81 -
84.5 -
1.09-
53% of 38 duels -
0% of 1 situations -
Nuke10
60% -
0.73 -
76.0 -
1.01-
48% of 48 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Asap412 plays

Across 156 matches Asap412 averages K/R 0.77 and ADR 84.7; the rating across the 106 rated matches is 1.06. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 46% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 45 of 106 matches the rating was 1.10 or higher (42%), in 39 it was below 0.90. In 76 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. Asap412 loses the most ELO on Mirage (−83 ELO, win rate 62%). Things go best on Anubis (+75 ELO, win rate 52%). Match no. 2 of the day goes best: 65% win rate, +53 ELO. Improved over the last three months: Win rate +4 pp, ELO +323. Unchanged in recent months: K/R at 0.77, ADR at 85.7, Headshots at 45%. Last 30 days: 9 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.