AsR010

Portugal
On FACEIT since 2021 87 matches tracked 20 matches in 30 days
Last updated:

How does AsR010 play?

Rating 1.06 (from 67 matches) K/R 0.75 ADR 79.3 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 67 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (49%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 58%+9 pp · Ø 49% better than 97%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 90%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly above the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.02+0.05 · Ø 0.97 better than 59%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.8%).

2K rounds 14.0%+1.2 pp · Ø 12.8% better than 74%
3K rounds 5.2%+1.4 pp · Ø 3.8% better than 92%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 6x 4K, 1 ace in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 70%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 83%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 79.8, Headshots at 49%, ELO at 1,718
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.76 (at the start 0.74). Clearly above the average (0.71).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
36 matches · 44% win rate

AsR010 loses the most ELO in match 1 of the day: ±0 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 33 · Inferno
  3. Highest rating in a match: 1.94 · Mirage

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
61% better than 83%
0.77 better than 70%
81.9 better than 61%
1.12-
57% of 67 duels better than 85%
0% of 2 situations better than 1%
Dust 217
47% better than 38%
0.67 better than 24%
73.5 better than 19%
0.97-
49% of 65 duels better than 41%
0% of 3 situations better than 1%
Anubis16
50% right on the average
0.77 better than 73%
78.0 better than 41%
1.07-
49% of 59 duels better than 45%
44% of 9 situations better than 63%
Cache11
27% -
0.64 -
68.7 -
0.87-
44% of 50 duels -
0% of 4 situations -
Ancient10
60% -
0.82 -
83.6 -
1.16-
63% of 41 duels -
50% of 6 situations -
Inferno9
67% -
0.80 -
88.7 -
1.15-
52% of 44 duels -
0% of 1 situations -
Nuke5
40% -
0.94 -
95.0 -
1.25-
60% of 30 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AsR010 plays

Across 87 matches AsR010 averages K/R 0.75 and ADR 79.3; the rating across the 67 rated matches is 1.06. Biggest strength: Opening duels won at 58%, better than 97% of level 8 players. Averages 17.0 kills per match with 48% headshots. The strongest map is Mirage with a 61% win rate in 18 matches. In 28 of 67 matches the rating was 1.10 or higher (42%), in 19 it was below 0.90. In 36 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. AsR010 loses the most ELO in match 1 of the day (±0 ELO, win rate 44%). Things go best in match 2 of the day (+1 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +1 ELO. Improved over the last three months: Win rate +8 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 79.8, Headshots at 49%, ELO at 1,718. Last 30 days: 20 matches, win rate 55%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.