Aruno

Mongolia
On FACEIT since 2025 280 matches tracked 52 matches in 30 days
Last updated:

How does Aruno play?

Rating 1.12 K/R 0.82 ADR 85.5 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 280 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 1.11+0.11 · Ø 1.00 better than 85%
Pistol kills per match 2.5
Knife kills 4 in 280 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.2%).

2K rounds 15.7%+2.5 pp · Ø 13.2% better than 96%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 91%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 54x 4K, 10 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 7%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.12, Headshots +5 pp, Win rate +11 pp, ELO +546
= Stayed the same
ADR at 86.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.73).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −173 ELO
49 matches · 59% win rate
From match 5 of the day −113 ELO
34 matches · 44% win rate
On Wednesdays −126 ELO, win rate 42%

Aruno loses the most ELO on Dust 2: −173 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
52% better than 54%
0.81 better than 86%
85.8 better than 80%
1.11 better than 83%
53% of 404 duels better than 66%
37% of 52 situations better than 47%
Anubis55
44% better than 26%
0.82 better than 85%
87.2 better than 81%
1.13 better than 81%
49% of 226 duels better than 39%
46% of 28 situations better than 74%
Dust 249
59% better than 78%
0.79 better than 79%
83.4 better than 70%
1.07 better than 72%
52% of 209 duels better than 59%
21% of 24 situations better than 13%
Ancient46
65% better than 90%
0.86 better than 94%
87.5 better than 84%
1.24 better than 96%
54% of 196 duels better than 67%
29% of 24 situations better than 26%
Inferno17
35% better than 7%
0.76 better than 62%
81.4 better than 54%
1.01 better than 42%
55% of 76 duels better than 66%
67% of 6 situations better than 95%
Nuke15
33% better than 3%
0.79 better than 61%
82.0 better than 48%
1.05 better than 48%
44% of 70 duels better than 12%
22% of 9 situations better than 12%
Cache9
44% -
0.88 -
86.1 -
1.23-
44% of 41 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aruno plays

Across 280 matches Aruno averages K/R 0.82, ADR 85.5 and a rating of 1.12. Biggest strength: 3K rounds at 5.2%, better than 91% of level 9 players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 9 players. Averages 18.1 kills per match with 45% headshots. The strongest map is Ancient with a 65% win rate in 46 matches. In 130 of 280 matches the rating was 1.10 or higher (46%), in 80 it was below 0.90. In 206 matches with detailed stats: 54 4Ks and 10 aces. Best month by rating: September 2026 at 1.20. Aruno loses the most ELO on Dust 2 (−173 ELO, win rate 59%). Things go best on Ancient (+238 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +22 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, Headshots +5 pp, Win rate +11 pp, ELO +546. Unchanged in recent months: ADR at 86.4. Last 30 days: 52 matches, win rate 58%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.