Artur0112

Russia
22 matches tracked 22 matches in 30 days
Last updated:

How does Artur0112 play?

Rating 0.86 K/R 0.63 ADR 75.4 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 4
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 41%
Rating spread from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 27% very weak below 0.75 32%
better than most on level 4 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 17%
Opening duels won 45%−4 pp better than 24%

Clutch

Weakness
Last one alive
Clutch 1v1 won 14%−23 pp better than 1%
Clutch 1v2 won 13%−9 pp better than 12%
Clutch kills per match 1.2−0.5 better than 15%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−4 pp better than 30%
AWP share of kills 8%−3 pp better than 45%
K/D 0.85−0.11 better than 15%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 8.8%−3.8 pp better than 2%
Rounds with 3K 3.4%−0.3 pp better than 45%
MVPs per match 1.2−0.9 better than 1%
4Ks and aces 2x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 87%
Utility damage per round 4.6+0.8 better than 67%
Enemies flashed per round 0.22−0.02 better than 48%
Rounds with a death 74%+1.0 pp better than 45%

Patterns

From the last 22 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 1.37 · Dust 2
  3. Most kills in a match: 22 · Anubis

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
38% –
0.63 –
79.5 –
0.83–
50% of 30 duels –
17% of 6 situations –
Anubis7
57% –
0.64 –
77.9 –
0.91–
29% of 21 duels –
0% of 4 situations –
Ancient5
40% –
0.60 –
67.1 –
0.81–
50% of 18 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Artur0112 plays

Across 22 matches Artur0112 averages K/R 0.63, ADR 75.4 and a rating of 0.86. Biggest strength: Utility with impact at 41%. That is better than 87% of players on level 4. Most room to improve: Clutch 1v1 won at 14%. That is better than only 1% of players on level 4. On average 12.6 kills per match, 39% of them headshots. In 4 of 22 matches the rating was 1.10 or higher (18%), in 13 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 0.86. Last 30 days: 22 matches, win rate 50%, ELO balance −57.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.