Artie-
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average49% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.03).
Impact
AverageExactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).
Utility and deaths
StrengthDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 1.05. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.53. Last 3 months: 1.12 (at the start 1.03). Clearly above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 110.5. Last 3 months: 85.6 (at the start 77.1). Slightly above the average (80.8).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 45% (at the start 42%). Clearly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 55% (at the start 43%). Clearly above the average (50%).
Best month: September 2026 with 1,918. Last 3 months: 2,082 (at the start 1,843).
Rounds with first kill
Best month: November 2026 with 11%. Last 3 months: 9% (at the start 7%). Clearly below the average (10%).
1v1 clutches won
Best month: August 2026 with 54%. Last 3 months: 48% (at the start 54%). Clearly above the average (39%).
Patterns
From the last 76 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.12 · Dust 2
- Reached level 10 · Inferno
- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 36 · Nuke
Maps in detail
from the last 76 matchesCompared with players on the same level who have at least 15 matches on the map.
How Artie- plays
Across 76 matches Artie- averages K/R 0.76, ADR 83.1 and a rating of 1.09. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 44% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 34 of 76 matches the rating was 1.10 or higher (45%), in 21 it was below 0.90. In 76 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: November 2026 at 1.53. Things go best on Ancient (+30 ELO, win rate 44%). Improved over the last three months: K/R +0.09, Rating +0.09, ADR +8.5, Headshots +3 pp, Win rate +12 pp, ELO +239, First kills +2 pp. Got weaker: Clutch 1v1 −6 pp. Last 30 days: 35 matches, win rate 57%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.