Art_Makkeren
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 666 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Weakness31% headshots and so well below the average (44%).
Impact
AverageExactly 2 kills in 10.8% of rounds and so well below the average (12.8%).
Utility and deaths
AverageDied in 76% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.65. Last 3 months: 0.65 (at the start 0.60). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.89. Last 3 months: 0.88 (at the start 0.83). Well below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 72.3. Last 3 months: 71.0 (at the start 70.0). Clearly below the average (78.6).
Share of headshot kills
Best month: September 2026 with 36%. Last 3 months: 33% (at the start 30%). Well below the average (44%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 46% (at the start 52%). Clearly below the average (51%).
Best month: October 2026 with 1,132. Last 3 months: 1,039 (at the start 1,008).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 115 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Art_Makkeren loses the most ELO on Inferno: −82 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Inferno
- Highest rating in a match: 2.01 · Inferno
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 115 matchesCompared with players on the same level who have at least 15 matches on the map.
How Art_Makkeren plays
Across 115 matches Art_Makkeren averages K/R 0.63, ADR 70.6 and a rating of 0.86. Most room to improve: Headshot rate at 31%, better than only 3% of level 5 players. Averages 14.0 kills per match with 31% headshots. The strongest map is Inferno with a 56% win rate in 25 matches. In 25 of 115 matches the rating was 1.10 or higher (22%), in 69 it was below 0.90. In 84 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 0.89. Art_Makkeren loses the most ELO on Inferno (−82 ELO, win rate 56%). Things go best on Ancient (+8 ELO, win rate 50%). Improved over the last three months: K/R +0.05, Rating +0.05, Headshots +3 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: ADR at 71.0, ELO at 1,039. Last 30 days: 20 matches, win rate 40%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.