Arrab666

SY
390 matches tracked 128 matches in 30 days
Last updated:

How does Arrab666 play?

Rating 1.03 (from 189 matches) K/R 0.75 ADR 81.0 from 390 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (326 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 31%+20 pp better than 96%
K/D 1.04+0.01 better than 52%
Pistol kills per match 3.2
Knife kills 5 in 390 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 60x 4K, 7 aces in 326 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 3.1−1.0 better than 23%
Enemies flashed per round 0.21−0.09 better than 27%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.76, ADR at 81.1, Win rate at 51%, ELO at 2,629
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74).

Patterns

From the last 390 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −121 ELO
52 matches · 56% wins
On Ancient −40 ELO
59 matches · 56% wins
Between 0:00 and 6:00 +25 ELO, win rate 43%
On Sundays +53 ELO, win rate 41%

Arrab666 loses the most ELO on Nuke: −121 ELO, 56% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.99 · Anubis

Maps in detail

from the last 390 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
54% better than 58%
0.78 better than 67%
81.8 better than 55%
1.08 better than 63%
58% of 704 duels better than 84%
35% of 72 situations better than 40%
Anubis67
46% better than 25%
0.76 better than 60%
81.7 better than 54%
1.07 better than 61%
55% of 364 duels better than 70%
44% of 27 situations better than 66%
Dust 260
53% better than 54%
0.73 better than 46%
80.6 better than 49%
1.00 better than 36%
53% of 377 duels better than 60%
39% of 28 situations better than 53%
Ancient59
56% better than 62%
0.75 level
81.2 better than 49%
1.01 better than 40%
53% of 315 duels better than 61%
34% of 32 situations better than 44%
Nuke52
56% level
0.74 better than 36%
79.3 better than 35%
1.01-
53% of 331 duels better than 48%
47% of 36 situations better than 67%
Inferno29
34% better than 5%
0.71 better than 33%
80.4 better than 43%
0.94 better than 21%
51% of 139 duels better than 41%
64% of 14 situations better than 94%

Compared with players on the same level who have at least 15 matches on the map.

How Arrab666 plays

Across 390 matches Arrab666 averages K/R 0.75 and ADR 81.0; the rating across the 189 rated matches is 1.03. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Utility with impact at 29%. That is better than only 15% of players on level 10. On average 16.5 kills per match, 48% of them headshots. The strongest map is Ancient with a 56% win rate in 59 matches. In 84 of 189 matches the rating was 1.10 or higher (44%), in 68 it was below 0.90. In 326 matches with detailed stats: 60 4Ks and 7 aces. Best month by rating: October 2026 at 1.05. Arrab666 loses the most ELO on Nuke (−121 ELO, win rate 56%). Things go best on Mirage (+45 ELO, win rate 54%). Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.1, Win rate at 51%, ELO at 2,629. Last 30 days: 128 matches, win rate 52%, ELO balance −24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.