Arezzxn

Malaysia
On FACEIT since 2024 73 matches tracked 31 matches in 30 days
Last updated:

How does Arezzxn play?

Rating 1.03 K/R 0.73 ADR 80.3 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 25%
better than most on level 5 about average weaker than most
Level 5

Compared with 1,050 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 24%
Opening duels won 50%+1 pp · Ø 49% better than 61%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 29%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 64%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.95).

Headshot rate 41%−3 pp · Ø 44% better than 33%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.03+0.08 · Ø 0.95 better than 77%
Pistol kills per match 2.9
Knife kills 1 in 73 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so well above the average (2.1).

2K rounds 13.6%+0.9 pp · Ø 12.7% better than 72%
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 64%
MVPs per match 2.4+0.3 · Ø 2.1 better than 82%
4Ks and aces 12x 4K, 2 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 13%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 60%
Enemies flashed per round 0.35+0.11 · Ø 0.24 better than 78%
Deaths per round 71%−2 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 5 average
Whether Arezzxn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches, all from the last 3 months.

Kills per round (K/R)

0.67
SepOctNov

Best month: October 2026 with 0.79.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −2 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.46 · Ancient
  3. Most kills in a match: 31 · Nuke

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
39% better than 16%
0.66 better than 26%
78.5 better than 51%
0.97 better than 48%
50% of 74 duels better than 57%
14% of 14 situations better than 5%
Dust 217
41% better than 23%
0.69 better than 43%
75.2 better than 33%
0.96 better than 44%
46% of 50 duels better than 29%
25% of 12 situations better than 20%
Anubis12
50% -
0.79 -
83.4 -
1.08-
55% of 55 duels -
38% of 13 situations -
Ancient10
70% -
0.84 -
87.8 -
1.18-
47% of 38 duels -
44% of 9 situations -
Inferno5
60% -
0.67 -
72.2 -
0.87-
45% of 20 duels -
40% of 5 situations -
Cache3
100% -
0.77 -
81.1 -
1.14-
54% of 13 duels -
100% of 1 situations -
Nuke3
67% -
1.04 -
103.1 -
1.52-
60% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Arezzxn plays

Across 73 matches Arezzxn averages K/R 0.73, ADR 80.3 and a rating of 1.03. Biggest strength: Deaths per round at just 71% (lower is better), better than 77% of level 5 players. Most room to improve: Utility hit rate at 28%, better than only 13% of level 5 players. Averages 16.3 kills per match with 41% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 33 of 73 matches the rating was 1.10 or higher (45%), in 27 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.10. Things go best from match 5 of the day (+30 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +30 ELO. Last 30 days: 31 matches, win rate 55%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.