ArexfireIGL

Brazil
On FACEIT since 2015 450 matches tracked 90 matches in 30 days
ELO ▲ 163
2,041
30-day peak: 2,166
Rank SA ▲ 929 places
#6,033
Brazil #3,674 in Brazil
30 days · prev. #6,962 · best #4,206
Last updated:

How does ArexfireIGL play?

Rating 0.93 K/R 0.67 ADR 77.2 from 450 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 450 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (386 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.5
Knife kills 3 in 450 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 7%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 48x 4K, 5 aces in 386 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.09, ADR −6.0, Win rate −6 pp, ELO −212

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 450 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −138 ELO
53 matches · 36% win rate
On Ancient −50 ELO
71 matches · 54% win rate
Between 6:00 and 12:00 −47 ELO, win rate 36%
On Tuesdays −19 ELO, win rate 38%

ArexfireIGL loses the most ELO on Dust 2: −138 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.30 · Anubis
  4. Most kills in a match: 37 · Ancient

Maps in detail

from the last 450 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
36% better than 7%
0.60 better than 3%
71.3 better than 11%
0.85 better than 4%
48% of 349 duels better than 33%
30% of 53 situations better than 27%
Anubis89
57% better than 72%
0.70 better than 33%
80.4 better than 50%
0.96 better than 28%
52% of 346 duels better than 54%
45% of 44 situations better than 69%
Ancient71
54% better than 61%
0.69 better than 25%
81.8 better than 55%
0.95 better than 23%
45% of 313 duels better than 17%
41% of 39 situations better than 58%
Inferno64
55% right on the average
0.72 better than 44%
80.9 better than 54%
1.01 better than 42%
51% of 285 duels better than 43%
45% of 33 situations better than 68%
Dust 253
36% better than 7%
0.61 better than 4%
70.7 better than 7%
0.82 better than 2%
45% of 227 duels better than 20%
26% of 23 situations better than 18%
Nuke38
55% right on the average
0.65 better than 13%
74.5 better than 24%
0.90 better than 13%
48% of 167 duels better than 30%
43% of 14 situations better than 61%
Cache24
29% -
0.74 -
80.4 -
1.02-
46% of 91 duels -
42% of 12 situations -
Vertigo21
52% -
0.73 -
79.2 -
1.01-
48% of 105 duels -
45% of 22 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ArexfireIGL plays

Across 450 matches ArexfireIGL averages K/R 0.67, ADR 77.2 and a rating of 0.93. Most room to improve: K/D at 0.91, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Anubis with a 57% win rate in 89 matches. In 110 of 450 matches the rating was 1.10 or higher (24%), in 233 it was below 0.90. In 386 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: July 2026 at 1.03. ArexfireIGL loses the most ELO on Dust 2 (−138 ELO, win rate 36%). Things go best on Mirage (+104 ELO, win rate 36%). Match no. 1 of the day goes best: 53% win rate, −115 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.09, ADR −6.0, Win rate −6 pp, ELO −212. Last 30 days: 90 matches, win rate 57%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.