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Archtis

USA
On FACEIT since 2016 112 matches tracked 37 matches in 30 days
Last updated:

How does Archtis play?

Rating 0.73 K/R 0.51 ADR 60.3 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.73
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 22%
Rating distribution from 112 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 3% normal 0.90 to 1.09 16% weak 0.75 to 0.89 22% very weak below 0.75 55%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 77%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.68 K/D and so well below the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.68−0.33 · Ø 1.01 better than 1%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 8.9%−4.4 pp · Ø 13.3% better than 1%
3K rounds 2.0%−1.9 pp · Ø 3.9% better than 1%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 4x 4K, 0 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.53+0.26 · Ø 0.27 better than 95%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +10 pp
= Stayed the same
K/R at 0.51, Rating at 0.72, ADR at 60.2, ELO at 1,419, Clutch 1v1 at 44%
▼ Got worse
Win rate −10 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.50
JunJulAugSepOctNov

Best month: October 2026 with 0.54. Last 3 months unchanged at 0.51. Well below the average (0.73).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
22 matches · 41% win rate
In match 1 of the day −9 ELO
38 matches · 47% win rate
On Cache −3 ELO
23 matches · 52% win rate

Archtis loses the most ELO on Mirage: −26 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.54 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
69% better than 96%
0.53 better than 1%
62.5 better than 1%
0.76 better than 1%
37% of 131 duels better than 2%
50% of 18 situations better than 82%
Cache23
52% better than 38%
0.50 better than 1%
63.5 better than 3%
0.70 better than 1%
43% of 127 duels better than 10%
17% of 6 situations better than 7%
Mirage22
41% better than 19%
0.45 better than 1%
52.9 better than 1%
0.66 better than 1%
35% of 77 duels better than 1%
40% of 5 situations better than 58%
Nuke16
56% better than 54%
0.49 better than 1%
56.4 better than 1%
0.71 better than 1%
39% of 70 duels better than 5%
33% of 6 situations better than 32%
Inferno8
63% -
0.53 -
67.1 -
0.81-
50% of 34 duels -
80% of 5 situations -
Anubis7
14% -
0.59 -
62.1 -
0.81-
48% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Archtis plays

Across 112 matches Archtis averages K/R 0.51, ADR 60.3 and a rating of 0.73. Most room to improve: Rating at 0.73, better than only 1% of level 8 players. Averages 11.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 69% win rate in 36 matches. In 7 of 112 matches the rating was 1.10 or higher (6%), in 87 it was below 0.90. In 112 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 0.75. Archtis loses the most ELO on Mirage (−26 ELO, win rate 41%). Improved over the last three months: Headshots +10 pp. Got weaker: Win rate −10 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.51, Rating at 0.72, ADR at 60.2, ELO at 1,419, Clutch 1v1 at 44%. Last 30 days: 37 matches, win rate 59%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.