Archibalding

Australia
On FACEIT since 2016 195 matches tracked 22 matches in 30 days
ELO ▲ 119
2,266
30-day peak: 2,269
Rank OCE ▲ 299 places
#573
Australia #310 in Australia
30 days · prev. #872 · best #572
Last updated:

How does Archibalding play?

Rating 1.10 (from 175 matches) K/R 0.78 ADR 82.2 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 175 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.11+0.07 · Ø 1.04 better than 71%
Pistol kills per match 3.3 from the last 177
Knife kills 2 in 177 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 73%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.5+0.1 · Ø 2.4 better than 66%
4Ks and aces 22x 4K, 4 aces in 100 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.64+0.34 · Ø 0.30 better than 98%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.13, Rating +0.26, ADR +10.0
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −2 pp, ELO −177

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.82 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −106 ELO
34 matches · 32% win rate
On Anubis −7 ELO
24 matches · 42% win rate
On Saturdays −154 ELO, win rate 35%

Archibalding loses the most ELO on Dust 2: −106 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 3.06 · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 46%
0.81 better than 76%
84.1 better than 64%
1.12 better than 74%
51% of 164 duels better than 45%
58% of 24 situations better than 93%
Dust 234
32% better than 3%
0.78 better than 67%
82.6 better than 56%
1.12 better than 73%
50% of 128 duels better than 42%
39% of 18 situations better than 51%
Inferno29
55% better than 47%
0.78 better than 63%
82.9 better than 52%
1.10 better than 59%
57% of 109 duels better than 72%
33% of 18 situations better than 39%
Ancient27
63% better than 82%
0.83 better than 82%
87.5 better than 74%
1.19 better than 88%
54% of 95 duels better than 62%
36% of 14 situations better than 44%
Anubis24
42% better than 20%
0.69 better than 24%
74.7 better than 17%
0.98 better than 30%
54% of 108 duels better than 64%
32% of 19 situations better than 32%
Nuke18
39% better than 10%
0.79 better than 64%
85.3 better than 67%
1.12 better than 68%
48% of 66 duels better than 24%
55% of 20 situations better than 85%
Cache8
25% -
0.72 -
76.3 -
1.00-
57% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Archibalding plays

Across 195 matches Archibalding averages K/R 0.78 and ADR 82.2; the rating across the 175 rated matches is 1.10. Biggest strength: 3K rounds at 5.6%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 58% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 83 of 175 matches the rating was 1.10 or higher (47%), in 57 it was below 0.90. In 100 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: September 2026 at 1.23. Archibalding loses the most ELO on Dust 2 (−106 ELO, win rate 32%). Things go best on Mirage (+30 ELO, win rate 51%). Match no. 3 of the day goes best: 53% win rate, −2 ELO. Improved over the last three months: K/R +0.13, Rating +0.26, ADR +10.0. Got weaker: Headshots −2 pp, ELO −177. Unchanged in recent months: Win rate at 50%. Last 30 days: 22 matches, win rate 55%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.