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Archer

Latvia
On FACEIT since 2014 243 matches tracked 44 matches in 30 days
Last updated:

How does Archer play?

Rating 1.06 (from 77 matches) K/R 0.76 ADR 81.2 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 243 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 24%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.09+0.04 · Ø 1.05 better than 57%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just below the average (13.6%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 24x 4K, 6 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so slightly below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +6 pp, ELO +184
= Stayed the same
K/R at 0.75, ADR at 79.6
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.75 (at the start 0.77). Right on the average (0.75).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −80 ELO
65 matches · 62% win rate
On Inferno −79 ELO
39 matches · 54% win rate
Between 12:00 and 18:00 −88 ELO, win rate 50%
On Tuesdays −64 ELO, win rate 47%

Archer loses the most ELO on Ancient: −80 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 13 wins in a row · Ancient
  3. Most kills in a match: 43 · Ancient
  4. Highest rating in a match: 2.32 · Anubis

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient65
62% better than 77%
0.81 better than 74%
84.2 better than 59%
1.11 better than 68%
54% of 281 duels better than 60%
38% of 45 situations right on the average
Anubis43
65% better than 83%
0.78 better than 64%
82.1 better than 53%
1.12 better than 71%
55% of 198 duels better than 65%
33% of 21 situations better than 37%
Inferno39
54% better than 38%
0.70 better than 16%
74.6 better than 7%
1.01 better than 18%
54% of 157 duels better than 43%
64% of 11 situations better than 93%
Cache36
61% better than 68%
0.82 better than 66%
87.1 better than 62%
1.17 better than 70%
58% of 176 duels better than 70%
43% of 14 situations better than 57%
Mirage36
56% better than 61%
0.70 better than 24%
78.4 better than 32%
1.01 better than 35%
46% of 184 duels better than 17%
36% of 25 situations better than 42%
Nuke19
58% better than 55%
0.70 better than 20%
75.9 better than 19%
0.94 better than 12%
43% of 81 duels better than 8%
32% of 19 situations better than 31%
Dust 23
67% -
0.63 -
70.0 -
0.90-
30% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Archer plays

Across 243 matches Archer averages K/R 0.76 and ADR 81.2; the rating across the 77 rated matches is 1.06. Most room to improve: Clutch 1v1 won at 34%, better than only 24% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 54% headshots. The strongest map is Anubis with a 65% win rate in 43 matches. In 106 of 243 matches the rating was 1.10 or higher (44%), in 82 it was below 0.90. In 166 matches with detailed stats: 24 4Ks and 6 aces. Best month by rating: November 2026 at 1.14. Archer loses the most ELO on Ancient (−80 ELO, win rate 62%). Improved over the last three months: Win rate +6 pp, ELO +184. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, ADR at 79.6. Last 30 days: 44 matches, win rate 64%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.