Arch_NP

Denmark
On FACEIT since 2015 357 matches tracked 95 matches in 30 days
ELO ▲ 128
2,408
30-day peak: 2,448
Rank EU
#77,055
Denmark #2,026 in Denmark
Last updated:

How does Arch_NP play?

Rating 0.95 (from 346 matches) K/R 0.69 ADR 78.6 from 357 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 346 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 49%−2 pp · Ø 51% better than 43%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.6
Knife kills 2 in 357 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 21%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 48x 4K, 4 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +364
= Stayed the same
Rating at 0.95, Headshots at 49%
▼ Got worse
K/R −0.04, ADR −4.7

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 357 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −210 ELO
71 matches · 45% win rate
On Inferno −60 ELO
55 matches · 55% win rate
Between 18:00 and 24:00 −73 ELO, win rate 43%
On Mondays −18 ELO, win rate 36%

Arch_NP loses the most ELO on Anubis: −210 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.11 · Nuke
  3. Most kills in a match: 43 · Ancient
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 357 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient91
53% right on the average
0.71 better than 31%
80.3 better than 41%
0.96 better than 24%
42% of 455 duels better than 7%
44% of 48 situations better than 67%
Anubis71
45% better than 24%
0.70 better than 27%
78.1 better than 32%
0.96 better than 24%
47% of 239 duels better than 24%
57% of 42 situations better than 90%
Inferno55
55% better than 53%
0.70 better than 30%
81.5 better than 45%
0.97 better than 20%
46% of 276 duels better than 17%
58% of 26 situations better than 86%
Nuke46
59% better than 63%
0.71 better than 26%
78.1 better than 32%
0.98 better than 24%
49% of 150 duels better than 34%
39% of 31 situations better than 51%
Cache34
62% -
0.65 -
74.5 -
0.92-
37% of 97 duels -
36% of 25 situations -
Mirage33
48% better than 34%
0.64 better than 9%
71.3 better than 7%
0.88 better than 7%
39% of 122 duels better than 3%
42% of 12 situations better than 61%
Dust 220
40% better than 12%
0.69 better than 25%
82.4 better than 56%
0.92 better than 13%
41% of 88 duels better than 7%
43% of 7 situations better than 63%
Vertigo5
60% -
0.76 -
83.8 -
1.10-
47% of 34 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Arch_NP plays

Across 357 matches Arch_NP averages K/R 0.69 and ADR 78.6; the rating across the 346 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 43%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 49% headshots. The strongest map is Cache with a 62% win rate in 34 matches. In 116 of 346 matches the rating was 1.10 or higher (34%), in 161 it was below 0.90. In 274 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: July 2026 at 1.01. Arch_NP loses the most ELO on Anubis (−210 ELO, win rate 45%). Things go best on Ancient (+191 ELO, win rate 53%). Improved over the last three months: Win rate +4 pp, ELO +364. Got weaker: K/R −0.04, ADR −4.7. Unchanged in recent months: Rating at 0.95, Headshots at 49%. Last 30 days: 95 matches, win rate 53%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.