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ArRteez

Kazakhstan
On FACEIT since 2026 144 matches tracked 31 matches in 30 days
Last updated:

How does ArRteez play?

Rating 0.96 K/R 0.66 ADR 72.9 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 24%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 15%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 0.97−0.04 · Ø 1.01 better than 31%
Pistol kills per match 2.1
Knife kills 1 in 144 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 9%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 22%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 13x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 20%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 96%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +9 pp, Win rate +12 pp, ELO +778
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 72.4, First kills at 6%
▼ Got worse
Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: October 2026 with 0.69. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −68 ELO
34 matches · 35% win rate
On Anubis −55 ELO
24 matches · 38% win rate
Between 12:00 and 18:00 +28 ELO, win rate 41%

ArRteez loses the most ELO in match 1 of the day: −68 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.96 · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
51% better than 51%
0.71 better than 37%
78.5 better than 40%
1.03 better than 53%
56% of 110 duels better than 78%
56% of 34 situations better than 89%
Mirage34
44% better than 26%
0.64 better than 9%
69.9 better than 7%
0.93 better than 19%
53% of 74 duels better than 65%
28% of 25 situations better than 22%
Ancient25
64% better than 85%
0.65 better than 10%
71.8 better than 9%
0.92 better than 17%
55% of 60 duels better than 72%
40% of 15 situations better than 53%
Anubis24
38% better than 12%
0.66 better than 14%
73.6 better than 14%
0.92 better than 15%
41% of 49 duels better than 6%
48% of 21 situations better than 77%
Inferno10
50% -
0.69 -
72.5 -
1.00-
57% of 23 duels -
50% of 2 situations -
Nuke6
100% -
0.63 -
67.2 -
0.97-
50% of 16 duels -
80% of 5 situations -
Cache3
33% -
0.59 -
57.0 -
0.83-
67% of 3 duels -
0% of 1 situations -
Vertigo3
33% -
0.61 -
62.3 -
0.87-
20% of 5 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ArRteez plays

Across 144 matches ArRteez averages K/R 0.66, ADR 72.9 and a rating of 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 9 players. Averages 14.2 kills per match with 41% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 45 of 144 matches the rating was 1.10 or higher (31%), in 70 it was below 0.90. In 144 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. ArRteez loses the most ELO in match 1 of the day (−68 ELO, win rate 35%). Things go best on Dust 2 (+77 ELO, win rate 51%). Improved over the last three months: Headshots +9 pp, Win rate +12 pp, ELO +778. Got weaker: Clutch 1v1 −5 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 72.4, First kills at 6%. Last 30 days: 31 matches, win rate 65%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.