Ar1s_

Portugal
On FACEIT since 2023 112 matches tracked 27 matches in 30 days
Last updated:

How does Ar1s_ play?

Rating 1.23 K/R 0.88 ADR 89.8 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 112 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Strength
Where do the kills come from?

1.29 K/D and so well above the average (1.04).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 16%+4 pp · Ø 12% better than 78%
K/D 1.29+0.25 · Ø 1.04 better than 96%
Pistol kills per match 3.5
Knife kills 1 in 112 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 92%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 96%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 22x 4K, 4 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 11%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.16, ADR +4.0, Win rate +14 pp, ELO +409, First kills +1 pp, Clutch 1v1 +24 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.98. Last 3 months: 0.90 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −44 ELO
24 matches · 38% win rate
On Sundays +6 ELO, win rate 41%

Ar1s_ loses the most ELO on Dust 2: −44 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 34 · Anubis
  4. Reached level 10 · Anubis
  5. Highest rating in a match: 2.96 · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
56% better than 67%
0.94 better than 98%
95.1 better than 94%
1.33 better than 97%
66% of 131 duels better than 99%
41% of 22 situations better than 61%
Dust 224
38% better than 8%
0.87 better than 91%
85.8 better than 71%
1.25 better than 92%
57% of 100 duels better than 80%
52% of 21 situations better than 83%
Anubis21
43% better than 18%
0.88 better than 92%
94.7 better than 93%
1.25 better than 93%
59% of 111 duels better than 86%
22% of 18 situations better than 14%
Ancient12
50% -
0.84 -
89.3 -
1.14-
49% of 59 duels -
44% of 16 situations -
Cache10
30% -
0.70 -
75.1 -
0.92-
50% of 40 duels -
75% of 4 situations -
Inferno10
70% -
0.93 -
91.5 -
1.35-
55% of 49 duels -
40% of 5 situations -
Nuke5
60% -
0.84 -
83.9 -
1.22-
65% of 20 duels -
33% of 3 situations -
Vertigo3
33% -
0.88 -
91.9 -
1.21-
60% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ar1s_ plays

Across 112 matches Ar1s_ averages K/R 0.88, ADR 89.8 and a rating of 1.23. Biggest strength: K/D at 1.29, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 55% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 67 of 112 matches the rating was 1.10 or higher (60%), in 25 it was below 0.90. In 112 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: September 2026 at 1.42. Ar1s_ loses the most ELO on Dust 2 (−44 ELO, win rate 38%). Things go best on Anubis (+51 ELO, win rate 43%). Match no. 2 of the day goes best: 57% win rate, +28 ELO. Improved over the last three months: K/R +0.07, Rating +0.16, ADR +4.0, Win rate +14 pp, ELO +409, First kills +1 pp, Clutch 1v1 +24 pp. Got weaker: Headshots −3 pp. Last 30 days: 27 matches, win rate 59%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.