Ar1ma_prince
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 2,410 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength64% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.11. Last 3 months: 1.09 (at the start 1.11). Clearly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 83.3. Last 3 months: 80.8 (at the start 75.5). Right on the average (80.8).
Share of headshot kills
Best month: September 2026 with 66%. Last 3 months: 66% (at the start 59%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 76%. Last 3 months: 51% (at the start 76%). Just above the average (50%).
Best month: October 2026 with 2,348. Last 3 months: 2,449 (at the start 2,328).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ar1ma_prince loses the most ELO on Mirage: −25 ELO, 60% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.89 · Ancient
- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 45 · Anubis
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ar1ma_prince plays
Across 62 matches Ar1ma_prince averages K/R 0.77, ADR 78.8 and a rating of 1.10. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 64% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 36 of 62 matches the rating was 1.10 or higher (58%), in 15 it was below 0.90. In 41 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. Ar1ma_prince loses the most ELO on Mirage (−25 ELO, win rate 60%). Improved over the last three months: K/R +0.04, ADR +5.3, Headshots +7 pp, ELO +121. Got weaker: Win rate −25 pp. Unchanged in recent months: Rating at 1.09. Last 30 days: 23 matches, win rate 61%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.