Aqsu1ek

Czech Republic
On FACEIT since 2020 308 matches tracked 81 matches in 30 days
ELO ▲ 101
2,729
30-day peak: 2,729
Rank EU
#24,175
Czech Republic #210 in Czech Republic
Last updated:

How does Aqsu1ek play?

Rating 1.05 (from 288 matches) K/R 0.74 ADR 81.5 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 288 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.07+0.03 · Ø 1.04 better than 56%
Pistol kills per match 3.5
Knife kills 13 in 308 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 41%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 46x 4K, 5 aces in 245 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 89%
Enemies flashed per round 0.56+0.26 · Ø 0.30 better than 96%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +220
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 81.1, Headshots at 53%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.74 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
58 matches · 43% win rate
On Dust 2 −24 ELO
61 matches · 57% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 46%
On Saturdays −45 ELO, win rate 41%

Aqsu1ek loses the most ELO on Ancient: −27 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage
  4. Most kills in a match: 51 · Inferno

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
46% better than 24%
0.72 better than 36%
79.4 better than 39%
1.02 better than 41%
53% of 386 duels better than 57%
42% of 50 situations better than 63%
Dust 261
57% better than 68%
0.71 better than 32%
77.9 better than 32%
1.01 better than 36%
50% of 208 duels better than 39%
53% of 30 situations better than 85%
Ancient58
43% better than 18%
0.79 better than 68%
85.1 better than 66%
1.10 better than 69%
58% of 192 duels better than 82%
36% of 42 situations better than 45%
Anubis41
66% better than 86%
0.78 better than 67%
84.8 better than 69%
1.17 better than 83%
55% of 160 duels better than 66%
38% of 26 situations right on the average
Inferno38
74% better than 94%
0.73 better than 30%
83.0 better than 50%
1.05 better than 34%
52% of 138 duels better than 31%
31% of 29 situations better than 27%
Nuke11
27% -
0.73 -
81.9 -
0.99-
45% of 42 duels -
0% of 7 situations -
Cache4
0% -
0.76 -
84.9 -
0.99-
29% of 14 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aqsu1ek plays

Across 308 matches Aqsu1ek averages K/R 0.74 and ADR 81.5; the rating across the 288 rated matches is 1.05. Biggest strength: Utility damage per round at 5.8, better than 89% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 53% headshots. The strongest map is Inferno with a 74% win rate in 38 matches. In 131 of 288 matches the rating was 1.10 or higher (45%), in 100 it was below 0.90. In 245 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: September 2026 at 1.09. Aqsu1ek loses the most ELO on Ancient (−27 ELO, win rate 43%). Things go best on Mirage (+79 ELO, win rate 46%). From match no. 5 of the day on, things go best: 59% win rate, +70 ELO. Improved over the last three months: ELO +220. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 81.1, Headshots at 53%, Win rate at 53%. Last 30 days: 81 matches, win rate 52%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.