Aqpi

FK
116 matches tracked 49 matches in 30 days
Last updated:

How does Aqpi play?

Rating 1.19 (from 92 matches) K/R 0.85 ADR 92.1 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 92 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 34% good 1.10 to 1.29 10% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 26%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.22+0.19 · Ø 1.03 better than 91%
Pistol kills per match 3.1
Knife kills 4 in 116 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 69%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 22x 4K, 3 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 45%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +67
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.08, ADR −5.7

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: May 2026 with 0.97. Last 3 months: 0.82 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
29 matches · 55% win rate
On Wednesdays −80 ELO, win rate 41%

Aqpi loses the most ELO on Mirage: −30 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Cache
  2. Highest rating in a match: 2.38 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 61%
0.84 better than 85%
90.9 better than 88%
1.18 better than 86%
48% of 106 duels better than 29%
31% of 13 situations better than 29%
Cache17
59% -
0.79 -
84.0 -
1.14-
46% of 61 duels -
25% of 8 situations -
Inferno17
59% better than 58%
0.93 better than 95%
94.8 better than 89%
1.29-
56% of 75 duels better than 56%
25% of 8 situations better than 23%
Nuke17
41% better than 10%
0.87 better than 88%
97.3 better than 93%
1.25-
68% of 44 duels better than 98%
100% of 3 situations better than 99%
Anubis16
56% better than 61%
0.84 better than 87%
92.8 better than 92%
1.19 better than 87%
53% of 79 duels better than 56%
71% of 7 situations better than 98%
Dust 216
63% better than 84%
0.87 better than 92%
97.0 better than 97%
1.11-
58% of 52 duels better than 82%
0% of 3 situations better than 1%
Ancient3
67% -
0.79 -
84.6 -
1.20-
38% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aqpi plays

Across 116 matches Aqpi averages K/R 0.85 and ADR 92.1; the rating across the 92 rated matches is 1.19. Biggest strength: Damage per round (ADR) at 92.1, better than 94% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 48 of 92 matches the rating was 1.10 or higher (52%), in 25 it was below 0.90. In 73 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 1.34. Aqpi loses the most ELO on Mirage (−30 ELO, win rate 55%). Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +67. Got weaker: K/R −0.08, Rating −0.08, ADR −5.7. Last 30 days: 49 matches, win rate 51%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.