Aptsi

Georgia
On FACEIT since 2022 160 matches tracked 47 matches in 30 days
Last updated:

How does Aptsi play?

Rating 1.01 K/R 0.72 ADR 80.9 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 160 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 23%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 2.7
Knife kills 2 in 160 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 21x 4K, 1 ace in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 79%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +444
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 81.0, Win rate at 48%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −26 ELO
27 matches · 44% win rate
In match 1 of the day +68 ELO
51 matches · 43% win rate
On Fridays +17 ELO, win rate 35%

Aptsi loses the most ELO on Anubis: −26 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 31 · Mirage
  3. Reached level 10 · Anubis
  4. Recorded match no. 100 · Anubis
  5. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% better than 62%
0.70 better than 31%
79.0 better than 42%
0.99 better than 36%
47% of 207 duels better than 28%
50% of 42 situations better than 81%
Dust 239
41% better than 17%
0.71 better than 35%
79.4 better than 42%
1.01 better than 41%
46% of 132 duels better than 24%
43% of 28 situations better than 65%
Ancient27
59% better than 77%
0.70 better than 33%
78.3 better than 38%
0.96 better than 32%
53% of 131 duels better than 62%
29% of 21 situations better than 28%
Anubis27
44% better than 25%
0.78 better than 68%
87.7 better than 80%
1.09 better than 68%
55% of 116 duels better than 70%
48% of 25 situations better than 72%
Inferno7
14% -
0.72 -
83.1 -
1.01-
43% of 28 duels -
33% of 3 situations -
Cache3
67% -
0.86 -
92.2 -
1.22-
56% of 9 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aptsi plays

Across 160 matches Aptsi averages K/R 0.72, ADR 80.9 and a rating of 1.01. Biggest strength: Utility damage per round at 5.3, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 44% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 63 of 160 matches the rating was 1.10 or higher (39%), in 59 it was below 0.90. In 140 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: November 2026 at 1.05. Aptsi loses the most ELO on Anubis (−26 ELO, win rate 44%). Things go best on Mirage (+71 ELO, win rate 55%). From match no. 5 of the day on, things go best: 53% win rate, −44 ELO. Improved over the last three months: ELO +444. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 81.0, Win rate at 48%. Last 30 days: 47 matches, win rate 51%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.