Apryze

MN
166 matches tracked
Last updated:

How does Apryze play?

Rating 1.00 K/R 0.72 ADR 76.1 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 166 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 13%+2 pp · Ø 11% better than 69%
K/D 1.00−0.02 · Ø 1.02 better than 42%
Pistol kills per match 3.3
Knife kills 6 in 166 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 41%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 21x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 19%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 11%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 76.1
▼ Got worse
Win rate −3 pp, ELO −88

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.73).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −24 ELO
22 matches · 32% win rate
On Dust 2 −23 ELO
32 matches · 50% win rate
Between 0:00 and 6:00 +50 ELO, win rate 39%
On Thursdays −10 ELO, win rate 35%

Apryze loses the most ELO in match 4 of the day: −24 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 1.91 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
55% better than 66%
0.73 better than 47%
79.3 better than 44%
1.04 better than 56%
46% of 275 duels better than 24%
47% of 36 situations better than 76%
Dust 232
50% better than 43%
0.74 right on the average
79.1 better than 42%
1.02 better than 46%
52% of 147 duels better than 56%
56% of 25 situations better than 89%
Ancient25
52% better than 47%
0.73 better than 46%
76.4 better than 25%
1.03 right on the average
47% of 116 duels better than 24%
29% of 28 situations better than 24%
Inferno22
41% better than 15%
0.72 better than 41%
71.6 better than 9%
1.02 better than 44%
43% of 86 duels better than 11%
59% of 17 situations better than 91%
Anubis20
45% better than 27%
0.67 better than 22%
71.6 better than 10%
0.89 better than 10%
53% of 95 duels better than 63%
39% of 18 situations better than 54%
Cache9
44% -
0.70 -
75.6 -
0.95-
47% of 34 duels -
50% of 8 situations -
Nuke4
25% -
0.51 -
58.1 -
0.63-
58% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Apryze plays

Across 166 matches Apryze averages K/R 0.72, ADR 76.1 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 56% headshots. The strongest map is Mirage with a 55% win rate in 53 matches. In 61 of 166 matches the rating was 1.10 or higher (37%), in 65 it was below 0.90. In 108 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. Apryze loses the most ELO in match 4 of the day (−24 ELO, win rate 32%). Things go best in match 2 of the day (+26 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +26 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −3 pp, ELO −88. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 76.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.