Appacz

Poland
140 matches tracked 57 matches in 30 days
Last updated:

How does Appacz play?

Rating 1.02 (from 88 matches) K/R 0.71 ADR 75.9 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 9
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 88 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 16%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 49%−1 pp better than 36%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 44%
Clutch 1v2 won 17%−4 pp better than 23%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−1 pp better than 41%
AWP share of kills 13%+2 pp better than 67%
K/D 1.06+0.06 better than 68%
Pistol kills per match 2.6
Knife kills 1 in 140 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.0%−1.1 pp better than 18%
Rounds with 3K 3.6%−0.3 pp better than 32%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 14x 4K, 0 aces in 119 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 49%+14 pp better than 99%
Utility damage per round 7.4+3.1 better than 96%
Enemies flashed per round 0.33+0.05 better than 66%
Rounds with a death 67%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +394
= Stayed the same
K/R at 0.71, ADR at 75.7, Win rate at 50%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −37 ELO
32 matches · 50% wins
In match 3 of the day −29 ELO
21 matches · 24% wins
Between 18:00 and 24:00 −185 ELO, win rate 46%
On Fridays −89 ELO, win rate 38%

Appacz loses the most ELO on Anubis: −37 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
48% better than 39%
0.70 better than 33%
77.7 better than 35%
1.03 level
53% of 136 duels better than 64%
38% of 26 situations level
Anubis32
50% level
0.69 better than 27%
73.6 better than 15%
1.03 better than 52%
46% of 89 duels better than 25%
33% of 21 situations better than 38%
Mirage32
56% better than 69%
0.78 better than 74%
79.3 better than 47%
1.07 better than 68%
53% of 85 duels better than 66%
31% of 39 situations better than 31%
Ancient21
48% better than 44%
0.64 better than 9%
70.7 better than 7%
0.92-
45% of 47 duels better than 18%
59% of 22 situations better than 90%
Cache13
54% -
0.77 -
80.8 -
1.03-
51% of 39 duels -
36% of 11 situations -
Inferno5
60% -
0.73 -
72.4 -
1.07-
40% of 15 duels -
33% of 3 situations -
Nuke4
25% -
0.50 -
66.8 -
0.81-
36% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Appacz plays

Across 140 matches Appacz averages K/R 0.71 and ADR 75.9; the rating across the 88 rated matches is 1.02. Biggest strength: Utility with impact at 49%. That is better than 99% of players on level 9. Most room to improve: Rounds with first kill at 7%. That is better than only 8% of players on level 9. On average 15.5 kills per match, 47% of them headshots. The strongest map is Mirage with a 56% win rate in 32 matches. In 34 of 88 matches the rating was 1.10 or higher (39%), in 33 it was below 0.90. In 119 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 1.03. Appacz loses the most ELO on Anubis (−37 ELO, win rate 50%). Things go best in match 1 of the day (−35 ELO, win rate 68%). Improved over the last three months: ELO +394. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, ADR at 75.7, Win rate at 50%. Last 30 days: 57 matches, win rate 53%, ELO balance +6.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.