Apollo_de

Germany
On FACEIT since 2014 28 matches tracked 22 matches in 30 days
ELO ▲ 54
2,080
30-day peak: 2,080
Rank EU
#200,193
Germany #5,458 in Germany
Last updated:

How does Apollo_de play?

Rating 1.26 K/R 0.86 ADR 89.1 from 28 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 28 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 39% good 1.10 to 1.29 29% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 4%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.44 K/D and so well above the average (1.03).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.44+0.41 · Ø 1.03 better than 99%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.4%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 83%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 4x 4K, 1 ace in 26 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 8.3+4.1 · Ø 4.2 better than 99%
Enemies flashed per round 0.54+0.26 · Ø 0.28 better than 95%
Deaths per round 60%−12 pp · Ø 72% better than 99%

Patterns

Soon this shows where Apollo_de loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 17 wins in a row · Dust 2
  2. Most kills in a match: 34 · Anubis
  3. Highest rating in a match: 2.19 · Ancient

Maps in detail

from the last 28 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient6
83% -
1.02 -
100.0 -
1.49-
67% of 12 duels -
0% of 2 situations -
Inferno5
100% -
0.70 -
76.0 -
1.09-
58% of 12 duels -
67% of 3 situations -
Mirage5
80% -
0.99 -
100.8 -
1.46-
59% of 27 duels -
33% of 3 situations -
Anubis4
50% -
0.79 -
88.8 -
1.06-
53% of 15 duels -
0% of 3 situations -
Cache4
100% -
0.84 -
84.2 -
1.30-
62% of 13 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Apollo_de plays

Across 28 matches Apollo_de averages K/R 0.86, ADR 89.1 and a rating of 1.26. Biggest strength: K/D at 1.44, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 19.2 kills per match with 36% headshots. In 20 of 28 matches the rating was 1.10 or higher (71%), in 3 it was below 0.90. In 26 matches with detailed stats: 4 4Ks and 1 ace. Last 30 days: 22 matches, win rate 86%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.