Apderon

TW
148 matches tracked
Last updated:

How does Apderon play?

Rating 0.91 K/R 0.66 ADR 73.9 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 32%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−2 pp · Ø 37% better than 35%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 9%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 41%−5 pp · Ø 46% better than 23%
AWP share of kills 20%+10 pp · Ø 10% better than 85%
K/D 0.92−0.08 · Ø 1.00 better than 22%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 26%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 6%
MVPs per match 2.1−0.1 · Ø 2.2 better than 40%
4Ks and aces 10x 4K, 0 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.27).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 7 average
Whether Apderon is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 148 matches, all from the last 3 months.

Kills per round (K/R)

0.58
AugSepOct

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −20 ELO
21 matches · 67% win rate

Apderon loses the most ELO on Anubis: −20 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 1.96 · Dust 2
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
51% better than 54%
0.64 better than 14%
71.5 better than 12%
0.90 better than 16%
48% of 195 duels better than 39%
56% of 16 situations better than 91%
Mirage32
38% better than 12%
0.68 better than 29%
74.2 better than 24%
0.94 better than 29%
55% of 110 duels better than 77%
14% of 21 situations better than 4%
Anubis21
67% better than 94%
0.66 better than 18%
74.6 better than 24%
0.92 better than 21%
53% of 55 duels better than 70%
50% of 12 situations better than 76%
Ancient20
35% better than 8%
0.65 better than 18%
73.7 better than 22%
0.90 better than 20%
48% of 56 duels better than 41%
33% of 15 situations better than 38%
Inferno19
58% better than 72%
0.61 better than 10%
75.3 better than 33%
0.85 better than 8%
45% of 92 duels better than 21%
9% of 11 situations better than 3%
Nuke9
44% -
0.73 -
79.4 -
0.99-
53% of 34 duels -
50% of 12 situations -
Cache4
25% -
0.67 -
75.2 -
0.95-
53% of 15 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Apderon plays

Across 148 matches Apderon averages K/R 0.66, ADR 73.9 and a rating of 0.91. Biggest strength: Utility hit rate at 39%, better than 76% of level 7 players. Most room to improve: 3K rounds at 2.6%, better than only 6% of level 7 players. Averages 14.6 kills per match with 41% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 40 of 148 matches the rating was 1.10 or higher (27%), in 81 it was below 0.90. In 125 matches with detailed stats: 10 4Ks and 0 aces. Apderon loses the most ELO on Anubis (−20 ELO, win rate 67%). Things go best on Dust 2 (+5 ELO, win rate 51%). Last 30 days: 6 matches, win rate 50%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.