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Anyongaseyo

Turkey
On FACEIT since 2015 374 matches tracked 56 matches in 30 days
Last updated:

How does Anyongaseyo play?

Rating 0.92 K/R 0.66 ADR 73.2 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 374 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.01).

Headshot rate 52%+3 pp · Ø 49% better than 75%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.90−0.11 · Ø 1.01 better than 11%
Pistol kills per match 2.3
Knife kills 8 in 374 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 21%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 13%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 43x 4K, 6 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 73%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 64%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +195
= Stayed the same
K/R at 0.66, Rating at 0.91, ADR at 72.2, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.67. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.73).

Patterns

From the last 374 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −91 ELO
50 matches · 46% win rate
On Anubis −51 ELO
29 matches · 31% win rate
Between 6:00 and 12:00 −104 ELO, win rate 44%
On Fridays −42 ELO, win rate 39%

Anyongaseyo loses the most ELO on Ancient: −91 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.01 · Nuke
  4. Longest win streak: 6 wins in a row · Ancient
  5. Reached level 10 · Inferno

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2144
49% better than 43%
0.68 better than 24%
73.9 better than 18%
0.93 better than 19%
48% of 517 duels better than 34%
28% of 81 situations better than 22%
Cache54
63% better than 73%
0.69 better than 31%
76.7 better than 30%
0.97 better than 32%
52% of 199 duels right on the average
43% of 21 situations better than 60%
Inferno52
58% better than 64%
0.65 better than 14%
74.5 better than 16%
0.93 better than 19%
44% of 218 duels better than 17%
38% of 26 situations right on the average
Ancient50
46% better than 35%
0.67 better than 17%
73.3 better than 12%
0.91 better than 15%
46% of 144 duels better than 23%
53% of 32 situations better than 84%
Nuke35
37% better than 6%
0.61 better than 4%
68.9 better than 5%
0.82 better than 3%
42% of 113 duels better than 9%
44% of 16 situations better than 67%
Anubis29
31% better than 5%
0.62 better than 5%
68.6 better than 4%
0.86 better than 4%
47% of 94 duels better than 26%
28% of 18 situations better than 26%
Mirage9
44% -
0.63 -
64.7 -
0.89-
33% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Anyongaseyo plays

Across 374 matches Anyongaseyo averages K/R 0.66, ADR 73.2 and a rating of 0.92. Biggest strength: Utility hit rate at 40%, better than 82% of level 9 players. Most room to improve: Damage per round (ADR) at 73.2, better than only 10% of level 9 players. Averages 14.7 kills per match with 52% headshots. The strongest map is Cache with a 63% win rate in 54 matches. In 100 of 374 matches the rating was 1.10 or higher (27%), in 191 it was below 0.90. In 314 matches with detailed stats: 43 4Ks and 6 aces. Best month by rating: August 2026 at 0.94. Anyongaseyo loses the most ELO on Ancient (−91 ELO, win rate 46%). Things go best on Cache (+110 ELO, win rate 63%). Match no. 1 of the day goes best: 55% win rate, +65 ELO. Improved over the last three months: Headshots +4 pp, ELO +195. Unchanged in recent months: K/R at 0.66, Rating at 0.91, ADR at 72.2, Win rate at 50%. Last 30 days: 56 matches, win rate 59%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.