Anybis9

Russia
On FACEIT since 2021 63 matches tracked 22 matches in 30 days
Last updated:

How does Anybis9 play?

Rating 1.17 (from 42 matches) K/R 0.78 ADR 82.1 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 31% good 1.10 to 1.29 24% normal 0.90 to 1.09 31% weak 0.75 to 0.89 7% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

Anybis9 gets the first kill in 6 of 100 rounds. 5 percentage points below the level 10 average (11%).

Rounds with first kill 6%−5 pp better than 2%
Opening duels won 47%−4 pp better than 16%

Clutch

Strength
Last one alive

Anybis9 wins 56 of 100 1v1s. 16 percentage points above the level 10 average (40%).

Clutch 1v1 won 56%+16 pp better than 99%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.20 kills per death. 0.16 above the level 10 average (1.04).

Headshot rate 48%−3 pp better than 37%
AWP share of kills 4%−7 pp better than 25%
K/D 1.20+0.16 better than 90%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds

Anybis9 gets exactly 2 kills in 15.5 of 100 rounds. 2.1 percentage points above the level 10 average (13.4%).

2K rounds 15.5%+2.1 pp better than 89%
3K rounds 4.3%+0.2 pp better than 59%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 11x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Anybis9 dies in 66 of 100 rounds. 5 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 36%+1 pp better than 60%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.32+0.02 better than 58%
Deaths per round 66%−5 pp better than 95%

Progress

One value per month, dashed line is the level 10 average
Whether Anybis9 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 46 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.82
JulAugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −99 ELO
23 matches · 57% win rate
In match 1 of the day −74 ELO
20 matches · 45% win rate

Anybis9 loses the most ELO on Dust 2: −99 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Anubis
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
57% better than 67%
0.81 better than 80%
86.4 better than 76%
1.20-
41% of 78 duels better than 7%
47% of 15 situations better than 77%
Mirage13
46% -
0.80 -
77.9 -
1.13-
53% of 30 duels -
63% of 8 situations -
Anubis9
89% -
0.86 -
87.6 -
1.33-
42% of 19 duels -
67% of 9 situations -
Ancient8
75% -
0.73 -
80.4 -
1.14-
58% of 26 duels -
29% of 7 situations -
Inferno4
50% -
0.78 -
80.9 -
1.02-
53% of 15 duels -
43% of 7 situations -
Cache3
67% -
0.69 -
75.2 -
1.30-
36% of 11 duels -
50% of 2 situations -
Nuke3
67% -
0.58 -
62.8 -
0.88-
33% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Anybis9 plays

Across 63 matches Anybis9 averages K/R 0.78 and ADR 82.1; the rating across the 42 rated matches is 1.17. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 players. Averages 17.7 kills per match with 48% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 24 of 42 matches the rating was 1.10 or higher (57%), in 5 it was below 0.90. In 42 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.21. Anybis9 loses the most ELO on Dust 2 (−99 ELO, win rate 57%). Last 30 days: 22 matches, win rate 59%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.