Antounio

Finland
On FACEIT since 2020 221 matches tracked 104 matches in 30 days
ELO ▲ 469
3,100
30-day peak: 3,100
Rank EU ▲ 3,782 places
#5,799
Finland #130 in Finland
30 days · prev. #9,581 · best #5,741
Last updated:

How does Antounio play?

Rating 1.02 K/R 0.73 ADR 83.5 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 221 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 79%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.03−0.02 · Ø 1.05 better than 32%
Pistol kills per match 2.9
Knife kills 2 in 221 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 47%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 33%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 22x 4K, 3 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (3.9).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 7.4+3.5 · Ø 3.9 better than 98%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 57%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, ELO +473
= Stayed the same
Rating at 1.02, ADR at 83.1, Win rate at 57%
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.72 (at the start 0.77). Slightly below the average (0.75).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
62 matches · 58% win rate
On Dust 2 −55 ELO
28 matches · 46% win rate
Between 12:00 and 18:00 −90 ELO, win rate 48%
On Tuesdays −147 ELO, win rate 37%

Antounio loses the most ELO on Ancient: −60 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 9 wins in a row · Ancient
  4. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient62
58% better than 59%
0.72 better than 31%
85.2 better than 65%
1.01 better than 33%
48% of 281 duels better than 25%
48% of 33 situations better than 73%
Mirage37
49% better than 26%
0.74 better than 40%
81.4 better than 45%
1.01 better than 30%
54% of 188 duels better than 59%
22% of 18 situations better than 9%
Inferno30
63% better than 54%
0.85 better than 73%
93.2 better than 78%
1.19 better than 66%
49% of 135 duels better than 17%
53% of 15 situations better than 80%
Anubis29
62% better than 72%
0.70 better than 25%
81.4 better than 49%
0.97 better than 21%
41% of 124 duels better than 5%
48% of 21 situations better than 71%
Dust 228
46% better than 19%
0.68 better than 16%
77.6 better than 28%
0.98 better than 20%
48% of 133 duels better than 26%
23% of 13 situations better than 12%
Cache19
63% better than 60%
0.71 better than 17%
76.9 better than 17%
1.04 better than 26%
54% of 76 duels better than 46%
40% of 15 situations better than 53%
Nuke13
46% -
0.70 -
85.3 -
0.98-
52% of 52 duels -
46% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Antounio plays

Across 221 matches Antounio averages K/R 0.73, ADR 83.5 and a rating of 1.02. Biggest strength: Utility damage per round at 7.4, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 47% headshots. The strongest map is Inferno with a 63% win rate in 30 matches. In 88 of 221 matches the rating was 1.10 or higher (40%), in 75 it was below 0.90. In 168 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: April 2026 at 1.08. Antounio loses the most ELO on Ancient (−60 ELO, win rate 58%). Things go best on Mirage (+1 ELO, win rate 49%). Improved over the last three months: Headshots +5 pp, ELO +473. Got weaker: K/R −0.05. Unchanged in recent months: Rating at 1.02, ADR at 83.1, Win rate at 57%. Last 30 days: 104 matches, win rate 61%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.