Antorb

Turkey
On FACEIT since 2024 104 matches tracked 56 matches in 30 days
ELO ▼ 39
2,281
30-day peak: 2,411
Rank EU
#113,389
Turkey #2,974 in Turkey
Last updated:

How does Antorb play?

Rating 1.18 K/R 0.85 ADR 86.8 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 104 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 35% good 1.10 to 1.29 24% normal 0.90 to 1.09 14% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Strength
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.22+0.19 · Ø 1.03 better than 91%
Pistol kills per match 2.4
Knife kills 1 in 104 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.4%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 29x 4K, 3 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

0.8 utility damage per round and so well below the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 0.8−3.4 · Ø 4.2 better than 1%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +5.3, Win rate +3 pp, ELO +51
= Stayed the same
K/R at 0.86, Rating at 1.19
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.86 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
20 matches · 35% win rate
Between 12:00 and 18:00 −24 ELO, win rate 42%

Antorb loses the most ELO on Dust 2: −25 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 35 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.09 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
61% better than 82%
0.82 better than 81%
85.8 better than 71%
1.16 better than 84%
59% of 103 duels better than 89%
50% of 20 situations better than 80%
Dust 220
35% better than 5%
0.81 better than 78%
84.1 better than 64%
1.09 better than 64%
47% of 60 duels better than 25%
44% of 16 situations better than 68%
Nuke16
81% better than 99%
0.86 better than 86%
87.1 better than 71%
1.24 better than 92%
51% of 67 duels better than 43%
26% of 19 situations better than 17%
Ancient11
27% -
0.79 -
78.7 -
1.06-
63% of 32 duels -
27% of 11 situations -
Anubis9
33% -
0.94 -
95.1 -
1.33-
69% of 29 duels -
38% of 8 situations -
Cache7
14% -
0.92 -
88.3 -
1.23-
57% of 14 duels -
0% of 5 situations -
Inferno5
60% -
0.88 -
92.5 -
1.21-
72% of 18 duels -
60% of 5 situations -
Vertigo5
100% -
0.99 -
96.5 -
1.35-
60% of 15 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Antorb plays

Across 104 matches Antorb averages K/R 0.85, ADR 86.8 and a rating of 1.18. Biggest strength: K/D at 1.22, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 0.8, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 56% headshots. The strongest map is Nuke with a 81% win rate in 16 matches. In 65 of 104 matches the rating was 1.10 or higher (63%), in 24 it was below 0.90. In 98 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: November 2026 at 1.21. Antorb loses the most ELO on Dust 2 (−25 ELO, win rate 35%). Improved over the last three months: ADR +5.3, Win rate +3 pp, ELO +51. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.19. Last 30 days: 56 matches, win rate 50%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.