Antcete_

Estonia
On FACEIT since 2020 219 matches tracked 60 matches in 30 days
ELO ▲ 124
2,151
30-day peak: 2,220
Rank EU
#164,753
Estonia #1,479 in Estonia
Last updated:

How does Antcete_ play?

Rating 1.04 K/R 0.75 ADR 78.3 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 219 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0
Knife kills 15 in 219 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 69%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 28%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 29x 4K, 3 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 1.1−3.1 · Ø 4.2 better than 1%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +374
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 78.2
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
26 matches · 46% win rate
In match 1 of the day −21 ELO
56 matches · 36% win rate
On Tuesdays ±0 ELO, win rate 42%

Antcete_ loses the most ELO on Anubis: −51 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Nuke
  2. Highest rating in a match: 1.91 · Anubis
  3. Reached level 10 · Mirage
  4. Recorded match no. 100 · Ancient
  5. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
48% better than 36%
0.78 better than 69%
79.1 better than 41%
1.09 better than 71%
55% of 456 duels better than 72%
29% of 48 situations better than 24%
Dust 237
46% better than 30%
0.75 better than 55%
78.9 better than 41%
1.02 better than 44%
54% of 259 duels better than 67%
36% of 14 situations better than 44%
Anubis26
46% better than 29%
0.71 better than 34%
79.1 better than 39%
0.99 better than 36%
50% of 161 duels better than 41%
22% of 18 situations better than 16%
Nuke24
58% better than 56%
0.71 better than 31%
78.5 better than 34%
0.98 better than 27%
48% of 134 duels better than 28%
46% of 13 situations better than 65%
Ancient23
48% better than 38%
0.70 better than 28%
76.1 better than 24%
0.98 better than 31%
52% of 134 duels better than 56%
43% of 14 situations better than 61%
Cache17
59% -
0.75 -
78.4 -
1.09-
50% of 127 duels -
25% of 4 situations -
Inferno17
35% better than 5%
0.73 better than 43%
75.5 better than 18%
1.02 better than 39%
50% of 138 duels better than 35%
63% of 16 situations better than 93%

Compared with players on the same level who have at least 15 matches on the map.

How Antcete_ plays

Across 219 matches Antcete_ averages K/R 0.75, ADR 78.3 and a rating of 1.04. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 42% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 94 of 219 matches the rating was 1.10 or higher (43%), in 79 it was below 0.90. In 158 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. Antcete_ loses the most ELO on Anubis (−51 ELO, win rate 46%). Things go best from match 5 of the day (+101 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +101 ELO. Improved over the last three months: Win rate +10 pp, ELO +374. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 78.2. Last 30 days: 60 matches, win rate 57%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.