Antarctica67

Belarus
On FACEIT since 2019 285 matches tracked 94 matches in 30 days
ELO ▲ 316
3,061
30-day peak: 3,085
Rank EU ▲ 1,572 places
#6,791
Belarus #173 in Belarus
30 days · prev. #8,363 · best #5,326
Last updated:

How does Antarctica67 play?

Rating 0.97 K/R 0.69 ADR 77.7 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 285 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 0.96−0.09 · Ø 1.05 better than 13%
Pistol kills per match 3.2
Knife kills 3 in 285 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 27%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 32x 4K, 4 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 89%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +238
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.06, Rating −0.09, ADR −6.9

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −175 ELO
22 matches · 18% win rate
On Mirage −63 ELO
103 matches · 52% win rate
On Fridays +48 ELO, win rate 37%

Antarctica67 loses the most ELO on Anubis: −175 ELO, 18% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 35 · Dust 2
  4. Highest rating in a match: 1.95 · Dust 2

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
52% better than 38%
0.67 better than 12%
77.5 better than 26%
0.93 better than 10%
46% of 446 duels better than 15%
50% of 62 situations better than 82%
Dust 292
64% better than 82%
0.75 better than 46%
80.1 better than 41%
1.08 right on the average
55% of 353 duels better than 63%
41% of 61 situations better than 56%
Nuke24
46% better than 16%
0.71 better than 24%
80.3 better than 39%
0.96 better than 16%
51% of 106 duels better than 37%
26% of 19 situations better than 22%
Anubis22
18% better than 1%
0.63 better than 4%
73.1 better than 9%
0.83 better than 1%
44% of 86 duels better than 10%
40% of 10 situations better than 54%
Ancient20
50% better than 32%
0.64 better than 5%
75.3 better than 15%
0.88 better than 4%
51% of 89 duels better than 41%
50% of 12 situations better than 78%
Inferno15
47% better than 11%
0.63 better than 3%
73.7 better than 6%
0.88 better than 2%
43% of 58 duels better than 3%
11% of 9 situations better than 4%
Cache8
38% -
0.68 -
74.7 -
0.99-
41% of 34 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Antarctica67 plays

Across 285 matches Antarctica67 averages K/R 0.69, ADR 77.7 and a rating of 0.97. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.97, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 59% headshots. The strongest map is Dust 2 with a 64% win rate in 92 matches. In 92 of 285 matches the rating was 1.10 or higher (32%), in 126 it was below 0.90. In 210 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. Antarctica67 loses the most ELO on Anubis (−175 ELO, win rate 18%). Things go best on Nuke (+38 ELO, win rate 46%). Improved over the last three months: Headshots +4 pp, ELO +238. Got weaker: K/R −0.06, Rating −0.09, ADR −6.9. Unchanged in recent months: Win rate at 53%. Last 30 days: 94 matches, win rate 55%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.