AntGuerra

Bosnia & Herzegovina
On FACEIT since 2017 164 matches tracked 27 matches in 30 days
ELO ▼ 3
2,804
30-day peak: 2,807
Rank EU
#18,889
Bosnia & Herzegovina #59 in Bosnia & Herzegovina
Last updated:

How does AntGuerra play?

Rating 1.16 (from 114 matches) K/R 0.81 ADR 90.0 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 114 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Deals serious damage
More damage per round than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,750-2,999 ELO

Compared with 12,146 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.19+0.14 · Ø 1.05 better than 84%
Pistol kills per match 3.3
Zeus kills1 in 164 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 85%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 56%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 16x 4K, 3 aces in 91 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 6.9+2.9 · Ø 4.0 better than 96%
Enemies flashed per round 0.54+0.23 · Ø 0.31 better than 95%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +60
= Stayed the same
ADR at 87.5, Headshots at 52%
▼ Got worse
K/R −0.04, Win rate −3 pp

Sep to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.90. Last 3 months: 0.77 (at the start 0.81). Just above the average (0.75).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −86 ELO
62 matches · 58% win rate
On Ancient −9 ELO
39 matches · 67% win rate

AntGuerra loses the most ELO on Dust 2: −86 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 9 wins in a row · Ancient
  3. Recorded match no. 100 · Cache
  4. Highest rating in a match: 2.89 · Ancient

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
58% better than 67%
0.79 better than 67%
87.0 better than 74%
1.17 better than 81%
53% of 135 duels better than 55%
35% of 17 situations better than 40%
Ancient39
67% better than 89%
0.81 better than 74%
91.1 better than 86%
1.11 better than 68%
60% of 81 duels better than 88%
25% of 12 situations better than 18%
Inferno27
63% better than 67%
0.82 better than 66%
88.7 better than 66%
1.20 better than 72%
57% of 74 duels better than 59%
17% of 12 situations better than 7%
Nuke18
44% better than 15%
0.91 better than 92%
101.6 better than 97%
1.38-
65% of 34 duels better than 96%
57% of 7 situations better than 89%
Cache8
75% -
0.81 -
91.0 -
1.09-
51% of 37 duels -
57% of 7 situations -
Mirage7
86% -
0.68 -
83.3 -
0.99-
57% of 23 duels -
50% of 4 situations -
Anubis3
33% -
0.74 -
89.9 -
1.06-
57% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AntGuerra plays

Across 164 matches AntGuerra averages K/R 0.81 and ADR 90.0; the rating across the 114 rated matches is 1.16. Biggest strength: Utility damage per round at 6.9, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Ancient with a 67% win rate in 39 matches. In 64 of 114 matches the rating was 1.10 or higher (56%), in 28 it was below 0.90. In 91 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: August 2026 at 1.26. AntGuerra loses the most ELO on Dust 2 (−86 ELO, win rate 58%). Things go best on Inferno (+21 ELO, win rate 63%). Match no. 3 of the day goes best: 68% win rate, +20 ELO. Improved over the last three months: ELO +60. Got weaker: K/R −0.04, Win rate −3 pp. Unchanged in recent months: ADR at 87.5, Headshots at 52%. Last 30 days: 27 matches, win rate 48%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.