Ansel-

HK
55 matches tracked
ELO
2,041
Peak across the last 55 matches: 2,251
Rank NA ▼ 1,442 places
#6,719 #12 in HK
30 days · before #5,277 · best #5,277
Last updated:

How does Ansel- play?

K/R 0.68 ADR 74.6 from 55 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 46%−5 pp better than 11%

Clutch

Strength
Last one alive
Clutch 1v1 won 57%+18 pp better than 99%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 1%−10 pp better than 6%
K/D 0.93−0.10 better than 14%
Pistol kills per match 2.1
Knife kills 1 in 55 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.6%−3.7 pp better than 1%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 6x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 2.6−1.5 better than 12%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +12 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −8.7, Win rate −29 pp, ELO −160

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: May 2026 with 0.73. Last 3 months: 0.64 (at the start 0.73).

Patterns

From the last 55 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −23 ELO
28 matches · 54% wins

Ansel- loses the most ELO on Mirage: −23 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 24 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
54% better than 58%
0.65 better than 12%
74.3 better than 19%
-
43% of 93 duels better than 11%
22% of 9 situations better than 10%
Dust 210
60% -
0.68 -
71.1 -
-
53% of 34 duels -
33% of 6 situations -
Anubis7
57% -
0.83 -
84.0 -
-
58% of 26 duels -
0% of 3 situations -
Ancient5
40% -
0.66 -
73.8 -
-
47% of 19 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ansel- plays

Biggest strength: Clutch 1v1 won at 57%. That is better than 99% of players on level 10. Most room to improve: Opening duels won at 46%. That is better than only 11% of players on level 10. On average 14.4 kills per match, 45% of them headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 32 matches with detailed stats: 6 4Ks and 0 aces. Ansel- loses the most ELO on Mirage (−23 ELO, win rate 54%). Improved over the last three months: Headshots +12 pp. Got weaker: K/R −0.09, ADR −8.7, Win rate −29 pp, ELO −160.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.