AnjingMabuKz

Anguilla
On FACEIT since 2016 294 matches tracked 76 matches in 30 days
ELO ▼ 98
1,990
30-day peak: 2,197
Rank SEA ▼ 2,193 places
#7,111
30 days · prev. #4,918 · best #4,813
Last updated:

How does AnjingMabuKz play?

Rating 1.01 K/R 0.74 ADR 80.6 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 294 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 22%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.00−0.02 · Ø 1.02 better than 46%
Pistol kills per match 2.8
Knife kills 1 in 294 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 49%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 52x 4K, 3 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 59%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +151
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.16, ADR −9.9, Win rate −5 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.69 (at the start 0.80). Clearly below the average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −55 ELO
23 matches · 48% win rate
In match 4 of the day −51 ELO
32 matches · 38% win rate
On Sundays −47 ELO, win rate 22%

AnjingMabuKz loses the most ELO on Nuke: −55 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.35 · Dust 2
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2106
54% better than 61%
0.74 better than 55%
80.1 better than 50%
1.01 better than 47%
45% of 400 duels better than 19%
43% of 56 situations better than 65%
Ancient58
36% better than 10%
0.69 better than 30%
79.9 better than 47%
0.93 better than 23%
48% of 238 duels better than 35%
36% of 39 situations better than 44%
Inferno55
58% better than 60%
0.83 better than 87%
85.9 better than 73%
1.16 better than 84%
57% of 189 duels better than 75%
56% of 32 situations better than 86%
Nuke23
48% better than 27%
0.65 better than 12%
71.7 better than 11%
0.89 better than 11%
49% of 82 duels better than 36%
57% of 7 situations better than 89%
Cache21
62% -
0.77 -
86.3 -
1.06-
56% of 73 duels -
50% of 4 situations -
Mirage17
35% better than 6%
0.74 better than 56%
80.8 better than 54%
0.99 better than 42%
56% of 72 duels better than 79%
50% of 12 situations better than 81%
Anubis10
50% -
0.67 -
73.0 -
0.91-
37% of 51 duels -
33% of 6 situations -
Vertigo4
50% -
0.66 -
77.1 -
0.94-
44% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How AnjingMabuKz plays

Across 294 matches AnjingMabuKz averages K/R 0.74, ADR 80.6 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 9 players. Averages 16.5 kills per match with 43% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 104 of 294 matches the rating was 1.10 or higher (35%), in 125 it was below 0.90. In 273 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. AnjingMabuKz loses the most ELO on Nuke (−55 ELO, win rate 48%). Things go best in match 2 of the day (+100 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +100 ELO. Improved over the last three months: Headshots +2 pp, ELO +151. Got weaker: K/R −0.11, Rating −0.16, ADR −9.9, Win rate −5 pp. Last 30 days: 76 matches, win rate 43%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.