AnhwOwBEAST

South Korea
135 matches tracked
ELO ▲ 25
2,675
30-day peak: 2,675
Rank SEA ▼ 26 places
#568
South Korea #22 in South Korea
30 days · prev. #542 · best #513
Last updated:

How does AnhwOwBEAST play?

Rating 1.04 (from 105 matches) K/R 0.73 ADR 78.1 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,500-2,749 ELO

Compared with 2,529 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 57%+5 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 42%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 8x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 33%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +138
= Stayed the same
K/R at 0.71
▼ Got worse
Rating −0.05, ADR −4.9, Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −68 ELO
51 matches · 43% win rate
In match 3 of the day −24 ELO
25 matches · 44% win rate
Between 6:00 and 12:00 −168 ELO, win rate 40%
On Wednesdays −53 ELO, win rate 28%

AnhwOwBEAST loses the most ELO in match 1 of the day: −68 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 1.85 · Dust 2

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
50% better than 40%
0.70 better than 27%
77.2 better than 29%
0.98 better than 28%
62% of 130 duels better than 95%
28% of 25 situations better than 21%
Dust 239
56% better than 64%
0.76 better than 55%
80.9 better than 46%
1.14 better than 77%
52% of 79 duels right on the average
36% of 22 situations better than 43%
Ancient16
19% better than 1%
0.65 better than 10%
71.5 better than 6%
0.88-
55% of 38 duels better than 69%
75% of 8 situations better than 99%
Anubis12
75% -
0.75 -
81.1 -
1.07-
53% of 32 duels -
60% of 5 situations -
Inferno6
50% -
0.77 -
79.9 -
1.11-
53% of 15 duels -
33% of 3 situations -
Nuke5
40% -
0.80 -
80.7 -
1.16-
53% of 15 duels -
0% of 1 situations -
Cache3
67% -
0.73 -
76.0 -
1.09-
54% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AnhwOwBEAST plays

Across 135 matches AnhwOwBEAST averages K/R 0.73 and ADR 78.1; the rating across the 105 rated matches is 1.04. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 49% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 43 of 105 matches the rating was 1.10 or higher (41%), in 33 it was below 0.90. In 65 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. AnhwOwBEAST loses the most ELO in match 1 of the day (−68 ELO, win rate 43%). Things go best in match 2 of the day (+119 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +119 ELO. Improved over the last three months: Win rate +5 pp, ELO +138. Got weaker: Rating −0.05, ADR −4.9, Headshots −3 pp. Unchanged in recent months: K/R at 0.71. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.