Angelozz

Sweden
On FACEIT since 2014 81 matches tracked
Last updated:

How does Angelozz play?

Rating 1.20 K/R 0.85 ADR 89.7 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 81 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 64%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 65%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (48%).

Headshot rate 32%−16 pp · Ø 48% better than 1%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.21+0.20 · Ø 1.01 better than 96%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 16.1%+3.0 pp · Ø 13.1% better than 96%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 91%
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 18x 4K, 2 aces in 64 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.1 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 9.1+4.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 82%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 89.0, Win rate at 54%
▼ Got worse
K/R −0.07, Rating −0.13, Headshots −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: July 2026 with 0.91. Last 3 months: 0.84 (at the start 0.91). Well above the average (0.73).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +51 ELO
24 matches · 42% win rate

Angelozz loses the most ELO in match 2 of the day: +51 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.78 · Dust 2

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
43% better than 22%
0.85 better than 93%
86.2 better than 79%
1.15 better than 87%
60% of 73 duels better than 94%
41% of 22 situations better than 59%
Inferno20
60% better than 69%
0.86 better than 90%
95.3 better than 95%
1.23 better than 91%
49% of 98 duels better than 33%
53% of 17 situations better than 83%
Cache16
63% better than 70%
0.88 better than 93%
90.9 better than 90%
1.25 better than 94%
53% of 83 duels better than 60%
47% of 17 situations better than 67%
Dust 213
62% -
0.85 -
89.9 -
1.21-
52% of 56 duels -
44% of 9 situations -
Ancient8
38% -
0.83 -
83.0 -
1.14-
50% of 32 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Angelozz plays

Across 81 matches Angelozz averages K/R 0.85, ADR 89.7 and a rating of 1.20. Biggest strength: Utility damage per round at 9.1, better than 99% of level 9 players. Most room to improve: Headshot rate at 32%, better than only 1% of level 9 players. Averages 18.7 kills per match with 32% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 48 of 81 matches the rating was 1.10 or higher (59%), in 18 it was below 0.90. In 64 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.28. Angelozz loses the most ELO in match 2 of the day (+51 ELO, win rate 42%). Things go best on Mirage (+19 ELO, win rate 43%). Match no. 1 of the day goes best: 68% win rate, −9 ELO. Got weaker: K/R −0.07, Rating −0.13, Headshots −3 pp. Unchanged in recent months: ADR at 89.0, Win rate at 54%. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.