AngelaMarmol

Spain
On FACEIT since 2019 432 matches tracked 102 matches in 30 days
ELO ▼ 306
3,005
30-day peak: 3,349
Rank EU ▼ 6,255 places
#8,719
Spain #71 in Spain
30 days · prev. #2,464 · best #2,464
Last updated:

How does AngelaMarmol play?

Rating 1.13 (from 431 matches) K/R 0.80 ADR 85.3 from 432 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 431 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 76%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 24%
AWP share of kills 20%+8 pp · Ø 12% better than 82%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 3.2 from the last 431
Knife kills 18 in 431 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 62%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 104x 4K, 13 aces in 432 matches

Utility and deaths

Average
Nades, flashes and deaths

0.77 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 6.1+2.3 · Ø 3.8 better than 94%
Enemies flashed per round 0.77+0.45 · Ø 0.32 better than 99%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, ELO +110
= Stayed the same
K/R at 0.80, Rating at 1.13, ADR at 86.3, Win rate at 55%, Clutch 1v1 at 44%
▼ Got worse
First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 431 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −189 ELO
72 matches · 46% win rate
On Dust 2 −131 ELO
84 matches · 45% win rate
On Tuesdays +6 ELO, win rate 47%

AngelaMarmol loses the most ELO on Ancient: −189 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Nuke
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 45 · Cache

Maps in detail

from the last 431 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
45% better than 18%
0.77 better than 56%
83.5 better than 57%
1.08 better than 52%
59% of 402 duels better than 81%
40% of 40 situations right on the average
Ancient72
46% better than 20%
0.77 better than 57%
79.8 better than 37%
1.09 better than 61%
51% of 292 duels better than 41%
45% of 53 situations better than 69%
Nuke71
58% right on the average
0.84 better than 78%
88.6 better than 77%
1.17 better than 74%
60% of 344 duels better than 81%
37% of 46 situations better than 44%
Cache68
62% better than 57%
0.83 better than 68%
89.8 better than 74%
1.19 better than 72%
50% of 332 duels better than 26%
52% of 46 situations better than 76%
Inferno55
71% better than 77%
0.78 better than 47%
87.3 better than 58%
1.12 better than 45%
53% of 268 duels better than 32%
48% of 27 situations better than 67%
Mirage50
58% better than 65%
0.83 better than 79%
86.1 better than 69%
1.18 better than 82%
58% of 210 duels better than 81%
46% of 35 situations better than 73%
Anubis30
50% better than 32%
0.73 better than 38%
79.2 better than 36%
1.02 better than 37%
45% of 119 duels better than 13%
35% of 17 situations better than 41%

Compared with players on the same level who have at least 15 matches on the map.

How AngelaMarmol plays

Across 432 matches AngelaMarmol averages K/R 0.80 and ADR 85.3; the rating across the 431 rated matches is 1.13. Biggest strength: Utility damage per round at 6.1, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Inferno with a 71% win rate in 55 matches. In 216 of 431 matches the rating was 1.10 or higher (50%), in 112 it was below 0.90. In 432 matches with detailed stats: 104 4Ks and 13 aces. Best month by rating: October 2026 at 1.14. AngelaMarmol loses the most ELO on Ancient (−189 ELO, win rate 46%). Things go best on Cache (+161 ELO, win rate 62%). Improved over the last three months: Headshots +5 pp, ELO +110. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 86.3, Win rate at 55%, Clutch 1v1 at 44%. Last 30 days: 102 matches, win rate 50%, net ELO −406.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.