AngelaMarmol
Name history of AngelaMarmol
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does AngelaMarmol play?
Compared with 7,456 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Strength2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average48% headshots and so clearly below the average (53%).
Impact
Average2.6 MVPs per match and so clearly above the average (2.4).
Utility and deaths
Average0.77 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.82. Last 3 months unchanged at 0.80. Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.14. Last 3 months: 1.13 (at the start 1.12). Clearly above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 89.2. Last 3 months: 86.3 (at the start 83.8). Clearly above the average (80.6).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 50% (at the start 45%). Clearly below the average (53%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months unchanged at 55%. Clearly above the average (52%).
Best month: October 2026 with 3,349. Last 3 months: 3,005 (at the start 2,895).
Rounds with first kill
Best month: August 2026 with 12%. Last 3 months: 11% (at the start 12%). Right on the average (11%).
1v1 clutches won
Best month: September 2026 with 47%. Last 3 months unchanged at 44%. Clearly above the average (39%).
Patterns
From the last 431 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
AngelaMarmol loses the most ELO on Ancient: −189 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.32 · Nuke
- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 45 · Cache
Maps in detail
from the last 431 matchesCompared with players on the same level who have at least 15 matches on the map.
How AngelaMarmol plays
Across 432 matches AngelaMarmol averages K/R 0.80 and ADR 85.3; the rating across the 431 rated matches is 1.13. Biggest strength: Utility damage per round at 6.1, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Inferno with a 71% win rate in 55 matches. In 216 of 431 matches the rating was 1.10 or higher (50%), in 112 it was below 0.90. In 432 matches with detailed stats: 104 4Ks and 13 aces. Best month by rating: October 2026 at 1.14. AngelaMarmol loses the most ELO on Ancient (−189 ELO, win rate 46%). Things go best on Cache (+161 ELO, win rate 62%). Improved over the last three months: Headshots +5 pp, ELO +110. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 86.3, Win rate at 55%, Clutch 1v1 at 44%. Last 30 days: 102 matches, win rate 50%, net ELO −406.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.