Anejota

Argentina
On FACEIT since 2025 112 matches tracked 31 matches in 30 days
ELO ▼ 76
2,015
30-day peak: 2,091
Rank EU
#250,010
Argentina #2,168 in Argentina
Last updated:

How does Anejota play?

Rating 1.00 (from 91 matches) K/R 0.74 ADR 79.9 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 91 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 27% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.3
Zeus kills3 in 112 matches
Knife kills 4 in 112 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 40%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 10x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 87%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.11, Win rate +6 pp, ELO +92
= Stayed the same
K/R at 0.74, ADR at 79.5, Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: May 2026 with 0.95. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
22 matches · 45% win rate
On Mirage −23 ELO
40 matches · 43% win rate
Between 12:00 and 18:00 −2 ELO, win rate 36%

Anejota loses the most ELO on Ancient: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Highest rating in a match: 2.04 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 32 · Ancient

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
43% better than 20%
0.75 better than 56%
81.3 better than 53%
1.01 better than 44%
47% of 99 duels better than 26%
32% of 22 situations better than 31%
Dust 231
55% better than 62%
0.69 better than 26%
76.2 better than 26%
0.96 better than 24%
44% of 79 duels better than 14%
33% of 18 situations better than 37%
Ancient22
45% better than 28%
0.77 better than 63%
84.7 better than 67%
1.08 better than 67%
55% of 66 duels better than 69%
30% of 10 situations better than 30%
Anubis11
27% -
0.70 -
77.7 -
0.90-
47% of 15 duels -
20% of 5 situations -
Inferno6
33% -
0.85 -
82.2 -
1.01-
21% of 14 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Anejota plays

Across 112 matches Anejota averages K/R 0.74 and ADR 79.9; the rating across the 91 rated matches is 1.00. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Dust 2 with a 55% win rate in 31 matches. In 37 of 91 matches the rating was 1.10 or higher (41%), in 35 it was below 0.90. In 91 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. Anejota loses the most ELO on Ancient (−25 ELO, win rate 45%). Things go best on Dust 2 (+23 ELO, win rate 55%). Improved over the last three months: Rating +0.11, Win rate +6 pp, ELO +92. Unchanged in recent months: K/R at 0.74, ADR at 79.5, Headshots at 52%. Last 30 days: 31 matches, win rate 52%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.