Andy

Iceland
On FACEIT since 2019 312 matches tracked 75 matches in 30 days
ELO ▲ 102
2,198
30-day peak: 2,228
Rank NA ▲ 1,668 places
#4,488
Iceland #491 in Iceland
30 days · prev. #6,156 · best #3,774
Last updated:

How does Andy play?

Rating 0.98 K/R 0.71 ADR 77.4 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 312 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 3.4
Knife kills 4 in 312 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 36x 4K, 2 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 28%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +330
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 75.7, Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −134 ELO
85 matches · 45% win rate
On Cache −35 ELO
24 matches · 54% win rate
On Thursdays +11 ELO, win rate 37%

Andy loses the most ELO on Mirage: −134 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.14 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 45 · Ancient

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
52% better than 54%
0.71 better than 35%
77.9 better than 35%
0.98 better than 32%
45% of 409 duels better than 19%
39% of 51 situations better than 54%
Mirage85
45% better than 24%
0.70 better than 31%
75.1 better than 23%
0.97 better than 30%
52% of 399 duels better than 56%
42% of 48 situations better than 61%
Ancient45
58% better than 75%
0.74 right on the average
82.7 better than 62%
1.00 better than 43%
47% of 248 duels better than 28%
30% of 23 situations better than 32%
Anubis42
48% better than 39%
0.71 better than 36%
77.9 better than 34%
0.99 better than 36%
52% of 149 duels better than 55%
36% of 25 situations better than 42%
Cache24
54% better than 49%
0.69 better than 33%
75.2 better than 30%
0.93 better than 24%
47% of 129 duels better than 34%
50% of 10 situations better than 75%
Inferno22
55% better than 56%
0.70 better than 30%
76.4 better than 26%
0.99 better than 31%
53% of 77 duels better than 58%
25% of 12 situations better than 15%
Nuke8
75% -
0.70 -
73.9 -
1.03-
43% of 35 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Andy plays

Across 312 matches Andy averages K/R 0.71, ADR 77.4 and a rating of 0.98. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Ancient with a 58% win rate in 45 matches. In 107 of 312 matches the rating was 1.10 or higher (34%), in 135 it was below 0.90. In 260 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. Andy loses the most ELO on Mirage (−134 ELO, win rate 45%). Things go best on Dust 2 (+152 ELO, win rate 52%). Match no. 4 of the day goes best: 56% win rate, −119 ELO. Improved over the last three months: Win rate +6 pp, ELO +330. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 75.7, Headshots at 52%. Last 30 days: 75 matches, win rate 53%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.