Andrianna

Russia
On FACEIT since 2026 140 matches tracked 89 matches in 30 days
ELO ▼ 14
2,150
30-day peak: 2,241
Rank EU
#165,457
Russia #46,667 in Russia
Last updated:

How does Andrianna play?

Rating 1.23 K/R 0.88 ADR 95.2 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 140 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 36% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.25+0.22 · Ø 1.03 better than 96%
Pistol kills per match 3.2
Zeus kills5 in 140 matches
Knife kills 5 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 38x 4K, 5 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 47%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 59%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +5.6, ELO +79
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −5 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.91 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
20 matches · 50% win rate
In match 2 of the day −14 ELO
28 matches · 36% win rate
Between 18:00 and 24:00 −12 ELO, win rate 32%
On Sundays +38 ELO, win rate 44%

Andrianna loses the most ELO on Ancient: −26 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.31 · Dust 2
  4. Reached level 10 · Anubis
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% better than 59%
0.89 better than 95%
93.0 better than 93%
1.25 better than 95%
59% of 214 duels better than 89%
33% of 39 situations better than 36%
Dust 240
48% better than 39%
0.86 better than 92%
96.7 better than 97%
1.20 better than 91%
56% of 238 duels better than 78%
50% of 16 situations better than 82%
Ancient20
50% better than 46%
0.87 better than 94%
93.2 better than 91%
1.20 better than 93%
61% of 109 duels better than 91%
50% of 16 situations better than 78%
Nuke13
54% -
0.96 -
104.3 -
1.33-
56% of 73 duels -
38% of 8 situations -
Anubis11
36% -
0.87 -
94.6 -
1.21-
51% of 47 duels -
80% of 5 situations -
Inferno5
60% -
0.78 -
91.5 -
1.04-
52% of 29 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Andrianna plays

Across 140 matches Andrianna averages K/R 0.88, ADR 95.2 and a rating of 1.23. Biggest strength: Damage per round (ADR) at 95.2, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 19.8 kills per match with 47% headshots. The strongest map is Nuke with a 54% win rate in 13 matches. In 86 of 140 matches the rating was 1.10 or higher (61%), in 25 it was below 0.90. In 119 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: October 2026 at 1.32. Andrianna loses the most ELO on Ancient (−26 ELO, win rate 50%). Things go best in match 1 of the day (+13 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +13 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +5.6, ELO +79. Got weaker: Headshots −4 pp, Win rate −5 pp. Last 30 days: 89 matches, win rate 48%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.