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AndreyyyHS

Russia
On FACEIT since 2021 49 matches tracked
Last updated:

How does AndreyyyHS play?

Rating 0.94 K/R 0.66 ADR 72.7 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 49 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most
Level 6

Compared with 1,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 47%−3 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (0.99).

Headshot rate 43%−3 pp · Ø 46% better than 41%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.93−0.06 · Ø 0.99 better than 30%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (12.9%).

2K rounds 10.4%−2.5 pp · Ø 12.9% better than 5%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 73%
MVPs per match 2.0−0.2 · Ø 2.2 better than 30%
4Ks and aces 4x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 2%
Utility damage per round 1.6−2.4 · Ø 4.0 better than 4%
Enemies flashed per round 0.34+0.09 · Ø 0.25 better than 74%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
24 matches · 50% win rate

AndreyyyHS loses the most ELO from match 5 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.75 · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
64% -
0.77 -
80.3 -
1.10-
64% of 36 duels -
40% of 5 situations -
Ancient9
78% -
0.66 -
72.5 -
0.95-
47% of 34 duels -
20% of 5 situations -
Anubis8
63% -
0.61 -
70.7 -
0.88-
31% of 16 duels -
40% of 5 situations -
Dust 27
43% -
0.65 -
69.8 -
0.91-
38% of 16 duels -
25% of 4 situations -
Nuke6
17% -
0.50 -
61.1 -
0.68-
50% of 14 duels -
0% of 6 situations -
Inferno4
25% -
0.73 -
75.3 -
1.01-
33% of 9 duels -
100% of 2 situations -
Cache3
100% -
0.63 -
73.8 -
0.92-
38% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AndreyyyHS plays

Across 49 matches AndreyyyHS averages K/R 0.66, ADR 72.7 and a rating of 0.94. Most room to improve: Utility hit rate at 23%, better than only 2% of level 6 players. Averages 15.0 kills per match with 43% headshots. In 13 of 49 matches the rating was 1.10 or higher (27%), in 26 it was below 0.90. In 49 matches with detailed stats: 4 4Ks and 1 ace. AndreyyyHS loses the most ELO from match 5 of the day (±0 ELO, win rate 50%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.