Andreaswrj

Denmark
25 matches tracked
Last updated:

How does Andreaswrj play?

Rating 0.92 K/R 0.68 ADR 74.6 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27% on level 5
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 28% very weak below 0.75 28%
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

Andreaswrj gets the first kill in 11 of 100 rounds. 1 percentage point above the level 5 average (10%).

Rounds with first kill 11%+1 pp better than 71%
Opening duels won 50%+1 pp better than 57%

Clutch

Average
Last one alive

Averages 1.2 kills per match as the last one alive. 0.4 below the level 5 average (1.6).

Clutch 1v1 won 40%+2 pp better than 67%
Clutch 1v2 won 27%+6 pp better than 85%
Clutch kills per match 1.2−0.4 better than 15%

Weapons and aim

Average
Where do the kills come from?

0.91 kills per death. 0.05 below the level 5 average (0.96).

Headshot rate 43%−1 pp better than 45%
AWP share of kills 11%+1 pp better than 57%
K/D 0.91−0.05 better than 31%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Andreaswrj gets exactly 2 kills in 10.9 of 100 rounds. 1.8 percentage points below the level 5 average (12.7%).

2K rounds 10.9%−1.8 pp better than 10%
3K rounds 3.5%−0.2 pp better than 42%
MVPs per match 1.8−0.3 better than 16%
4Ks and aces 3x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

42 of 100 nades by Andreaswrj deal damage or blind an enemy. 7 percentage points above the level 5 average (35%).

Utility hit rate 42%+7 pp better than 88%
Utility damage per round 3.3−0.6 better than 38%
Enemies flashed per round 0.11−0.14 better than 14%
Deaths per round 74%+1 pp better than 41%

Patterns

Soon this shows where Andreaswrj loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Ancient
  2. Most kills in a match: 27 · Cache
  3. Highest rating in a match: 1.68 · Cache

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 26
83% -
0.69 -
73.0 -
0.93-
65% of 31 duels -
20% of 5 situations -
Inferno5
80% -
0.80 -
81.0 -
1.09-
65% of 23 duels -
0% of 2 situations -
Mirage4
25% -
0.56 -
70.7 -
0.72-
9% of 11 duels -
50% of 2 situations -
Anubis3
33% -
0.56 -
67.7 -
0.78-
47% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Andreaswrj plays

Across 25 matches Andreaswrj averages K/R 0.68, ADR 74.6 and a rating of 0.92. Biggest strength: Utility hit rate at 42%, better than 88% of level 5 players. Averages 14.6 kills per match with 43% headshots. In 7 of 25 matches the rating was 1.10 or higher (28%), in 14 it was below 0.90. In 25 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 3 matches, win rate 33%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.