Andddd_

Brazil
On FACEIT since 2023 253 matches tracked 77 matches in 30 days
ELO ▼ 15
2,445
30-day peak: 2,698
Rank SA ▼ 851 places
#1,476
Brazil #965 in Brazil
30 days · prev. #625 · best #599
Last updated:

How does Andddd_ play?

Rating 1.08 K/R 0.78 ADR 84.9 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 253 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 17%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 91%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.06+0.02 · Ø 1.04 better than 57%
Pistol kills per match 3.1
Knife kills 7 in 253 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 60%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 69%
MVPs per match 2.5+0.1 · Ø 2.4 better than 69%
4Ks and aces 47x 4K, 6 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +152
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 84.3, Headshots at 58%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −38 ELO
75 matches · 45% win rate
In match 2 of the day −26 ELO
51 matches · 39% win rate
On Tuesdays +4 ELO, win rate 38%

Andddd_ loses the most ELO on Mirage: −38 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 43 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient
  4. Highest rating in a match: 2.34 · Ancient

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
45% better than 25%
0.78 better than 68%
85.0 better than 70%
1.08 better than 65%
53% of 350 duels better than 59%
34% of 35 situations better than 39%
Dust 264
39% better than 10%
0.74 right on the average
80.9 better than 50%
0.99 better than 31%
46% of 281 duels better than 21%
27% of 26 situations better than 21%
Ancient35
51% better than 45%
0.86 better than 90%
91.6 better than 88%
1.19 better than 88%
52% of 159 duels right on the average
30% of 20 situations better than 27%
Anubis26
54% better than 58%
0.78 better than 65%
84.2 better than 63%
1.08 better than 62%
52% of 128 duels right on the average
29% of 17 situations better than 25%
Cache25
52% -
0.76 -
85.2 -
1.05-
57% of 124 duels -
50% of 14 situations -
Inferno18
67% better than 84%
0.84 better than 82%
88.5 better than 74%
1.19 better than 83%
59% of 66 duels better than 79%
43% of 7 situations better than 57%
Nuke9
67% -
0.76 -
76.0 -
1.08-
48% of 27 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Andddd_ plays

Across 253 matches Andddd_ averages K/R 0.78, ADR 84.9 and a rating of 1.08. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 58% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 105 of 253 matches the rating was 1.10 or higher (42%), in 92 it was below 0.90. In 208 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: June 2026 at 1.20. Andddd_ loses the most ELO on Mirage (−38 ELO, win rate 45%). Things go best on Cache (+50 ELO, win rate 52%). Match no. 3 of the day goes best: 58% win rate, +28 ELO. Improved over the last three months: ELO +152. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 84.3, Headshots at 58%. Last 30 days: 77 matches, win rate 48%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.