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AnbuReign

Israel
On FACEIT since 2021 299 matches tracked 26 matches in 30 days
Last updated:

How does AnbuReign play?

Rating 0.87 K/R 0.67 ADR 80.5 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 299 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 38%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Rarely on the AWP.
EntryRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

Level 5

Compared with 1,252 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 47%−3 pp · Ø 50% better than 32%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 45%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 9%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.01).

Headshot rate 48%+4 pp · Ø 44% better than 75%
AWP share of kills 5%−6 pp · Ø 11% better than 27%
K/D 0.84−0.17 · Ø 1.01 better than 9%
Pistol kills per match 2.5
Knife kills 32 in 299 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 32%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 30%
MVPs per match 1.9−0.4 · Ø 2.3 better than 26%
4Ks and aces 36x 4K, 1 ace in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 71%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 42%
Enemies flashed per round 0.09−0.15 · Ø 0.24 better than 10%
Deaths per round 80%+8 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +316
= Stayed the same
Rating at 0.85, Headshots at 48%, Win rate at 49%
▼ Got worse
K/R −0.05, ADR −4.7

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.52
JunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −179 ELO
31 matches · 39% win rate
In match 3 of the day −121 ELO
39 matches · 38% win rate
On Wednesdays −115 ELO, win rate 41%

AnbuReign loses the most ELO in match 4 of the day: −179 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Cache
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 44 · Cache

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient57
53% better than 58%
0.68 better than 36%
83.1 better than 75%
0.86 better than 15%
50% of 414 duels better than 53%
39% of 23 situations better than 58%
Mirage54
57% better than 77%
0.69 better than 40%
79.8 better than 58%
0.92 better than 28%
46% of 352 duels better than 32%
36% of 28 situations right on the average
Nuke54
48% better than 40%
0.64 better than 23%
76.4 better than 39%
0.85 better than 16%
44% of 329 duels better than 18%
45% of 11 situations better than 64%
Anubis49
37% better than 13%
0.68 better than 32%
81.7 better than 60%
0.87 better than 13%
50% of 341 duels right on the average
38% of 24 situations right on the average
Dust 235
43% better than 28%
0.67 better than 30%
79.6 better than 58%
0.88 better than 18%
45% of 227 duels better than 25%
33% of 18 situations better than 42%
Cache25
48% better than 30%
0.69 better than 28%
83.8 better than 63%
0.90 better than 17%
46% of 161 duels better than 22%
30% of 10 situations better than 30%
Inferno18
39% better than 22%
0.62 better than 20%
76.8 better than 49%
0.77 better than 4%
42% of 112 duels better than 17%
75% of 4 situations better than 98%
Vertigo7
57% -
0.70 -
86.4 -
0.90-
49% of 45 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AnbuReign plays

Across 299 matches AnbuReign averages K/R 0.67, ADR 80.5 and a rating of 0.87. Biggest strength: Rounds with first kill at 14%, better than 94% of level 5 players. Most room to improve: Deaths per round at 80%, better than only 2% of level 5 players. Averages 14.9 kills per match with 48% headshots. The strongest map is Mirage with a 57% win rate in 54 matches. In 72 of 299 matches the rating was 1.10 or higher (24%), in 169 it was below 0.90. In 237 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: August 2026 at 0.90. AnbuReign loses the most ELO in match 4 of the day (−179 ELO, win rate 39%). Things go best on Ancient (+162 ELO, win rate 53%). Improved over the last three months: ELO +316. Got weaker: K/R −0.05, ADR −4.7. Unchanged in recent months: Rating at 0.85, Headshots at 48%, Win rate at 49%. Last 30 days: 26 matches, win rate 54%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.