Anasasis

Malaysia
290 matches tracked
Last updated:

How does Anasasis play?

Rating 1.34 (from 83 matches) K/R 0.91 ADR 96.3 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 212 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 42% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.05).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.34+0.29 · Ø 1.05 better than 96%
Pistol kills per match 4.1 from the last 212
Knife kills 11 in 212 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.2%).

2K rounds 17.1%+3.5 pp · Ø 13.6% better than 97%
3K rounds 6.6%+2.4 pp · Ø 4.2% better than 98%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 48x 4K, 1 ace in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%+1 pp · Ø 33% better than 53%
Utility damage per round 2.9−0.9 · Ø 3.8 better than 20%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 81%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.90, ADR at 95.8
▼ Got worse
Rating −0.10, Headshots −2 pp, Win rate −3 pp, ELO −186

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOctNov

Best month: August 2026 with 0.95. Last 3 months unchanged at 0.90. Well above the average (0.75).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +8 ELO
50 matches · 46% win rate
With Terminasi on the team no ELO value
65 matches · 52% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 50%
On Fridays −222 ELO, win rate 38%

Anasasis loses the most ELO in match 2 of the day: +8 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.73 · Dust 2
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
58% better than 65%
0.93 better than 97%
97.2 better than 96%
1.30 better than 96%
61% of 615 duels better than 91%
33% of 60 situations better than 32%
Dust 250
56% better than 54%
0.93 better than 96%
97.5 better than 96%
1.33 better than 97%
63% of 331 duels better than 93%
35% of 34 situations better than 38%
Ancient26
62% better than 73%
0.97 better than 99%
102.0 better than 99%
1.36 better than 98%
56% of 185 duels better than 71%
33% of 15 situations better than 37%
Cache19
47% better than 16%
0.88 better than 84%
96.5 better than 89%
1.24 better than 82%
59% of 131 duels better than 73%
43% of 7 situations better than 59%
Nuke18
56% right on the average
0.94 better than 96%
96.8 better than 95%
1.36 better than 97%
60% of 111 duels better than 81%
20% of 5 situations better than 11%

Compared with players on the same level who have at least 15 matches on the map.

How Anasasis plays

Across 290 matches Anasasis averages K/R 0.91 and ADR 96.3; the rating across the 83 rated matches is 1.34. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 20.2 kills per match with 45% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 150 of 212 matches the rating was 1.10 or higher (71%), in 30 it was below 0.90. In 149 matches with detailed stats: 48 4Ks and 1 ace. Best month by rating: August 2026 at 1.36. Anasasis loses the most ELO in match 2 of the day (+8 ELO, win rate 46%). Things go best on Mirage (+191 ELO, win rate 58%). From match no. 5 of the day on, things go best: 65% win rate, +33 ELO. Got weaker: Rating −0.10, Headshots −2 pp, Win rate −3 pp, ELO −186. Unchanged in recent months: K/R at 0.90, ADR at 95.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.