AnT_OG

Ethiopia
123 matches tracked
Last updated:

How does AnT_OG play?

Rating 0.84 K/R 0.61 ADR 68.6 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 123 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 39%
better than most on level 1 about average weaker than most
Level 1

Compared with 328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (47%).

Rounds with first kill 8%0 pp · Ø 8% right on the average
Opening duels won 40%−7 pp · Ø 47% better than 25%

Clutch

Average
Last one alive

24% of 1v2s won and so clearly above the average (17%).

Clutch 1v1 won 29%−8 pp · Ø 37% better than 24%
Clutch 1v2 won 24%+7 pp · Ø 17% better than 84%
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 48%

Weapons and aim

Average
Where do the kills come from?

28% headshots and so well below the average (39%).

Headshot rate 28%−11 pp · Ø 39% better than 5%
AWP share of kills 22%+8 pp · Ø 14% better than 86%
K/D 0.80−0.05 · Ø 0.85 better than 45%
Pistol kills per match 1.7
Knife kills 7 in 123 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so slightly below the average (3.2%).

2K rounds 10.9%−0.1 pp · Ø 11.0% better than 51%
3K rounds 2.9%−0.3 pp · Ø 3.2% better than 58%
MVPs per match 1.7−0.1 · Ø 1.8 better than 54%
4Ks and aces 15x 4K, 0 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so well above the average (30%).

Utility hit rate 38%+8 pp · Ø 30% better than 85%
Utility damage per round 2.1−0.5 · Ø 2.6 better than 33%
Enemies flashed per round 0.160.00 · Ø 0.16 right on the average
Deaths per round 76%+1 pp · Ø 75% better than 47%

Progress

One value per month, dashed line is the level 1 average
Whether AnT_OG is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches, all from the last 3 months.

Kills per round (K/R)

0.57
SepOctNov

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −58 ELO
57 matches · 42% win rate
On Mondays −76 ELO, win rate 35%

AnT_OG loses the most ELO from match 5 of the day: −58 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 69%
0.66 better than 65%
74.2 better than 66%
0.93 better than 72%
40% of 113 duels better than 31%
26% of 19 situations better than 30%
Nuke23
52% better than 46%
0.62 better than 18%
69.1 better than 20%
0.90 better than 32%
43% of 103 duels better than 26%
45% of 11 situations better than 71%
Dust 219
47% right on the average
0.60 better than 43%
66.6 better than 34%
0.82 better than 42%
43% of 80 duels better than 40%
43% of 7 situations better than 69%
Ancient18
61% better than 86%
0.55 better than 10%
68.0 better than 21%
0.72 better than 6%
44% of 109 duels better than 36%
17% of 6 situations better than 10%
Cache12
42% -
0.55 -
61.2 -
0.76-
33% of 33 duels -
14% of 7 situations -
Inferno12
33% -
0.63 -
69.7 -
0.82-
37% of 60 duels -
25% of 4 situations -
Anubis7
43% -
0.51 -
61.2 -
0.71-
19% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AnT_OG plays

Across 123 matches AnT_OG averages K/R 0.61, ADR 68.6 and a rating of 0.84. Biggest strength: Utility hit rate at 38%, better than 85% of level 1 players. Most room to improve: Headshot rate at 28%, better than only 5% of level 1 players. Averages 12.9 kills per match with 28% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 23 of 123 matches the rating was 1.10 or higher (19%), in 74 it was below 0.90. In 123 matches with detailed stats: 15 4Ks and 0 aces. AnT_OG loses the most ELO from match 5 of the day (−58 ELO, win rate 42%). Things go best in match 1 of the day (+137 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +137 ELO. Last 30 days: 6 matches, win rate 50%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.