Amyth

Australia
On FACEIT since 2017 362 matches tracked 86 matches in 30 days
ELO ▼ 75
2,214
30-day peak: 2,386
Rank OCE ▼ 117 places
#692
Australia #383 in Australia
30 days · prev. #575 · best #359
Last updated:

How does Amyth play?

Rating 1.00 K/R 0.72 ADR 78.8 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 362 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 0.98−0.05 · Ø 1.03 better than 32%
Pistol kills per match 2.6
Zeus kills1 in 362 matches
Knife kills 2 in 362 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 62%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 64x 4K, 6 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 59%
Enemies flashed per round 0.58+0.29 · Ø 0.29 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 77.5, ELO at 2,214
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
124 matches · 46% win rate
On Dust 2 −54 ELO
103 matches · 58% win rate
On Saturdays −69 ELO, win rate 44%

Amyth loses the most ELO on Mirage: −102 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.22 · Mirage
  4. Most kills in a match: 55 · Mirage

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
46% better than 30%
0.69 better than 27%
76.2 better than 27%
0.97 better than 30%
49% of 585 duels better than 37%
38% of 65 situations right on the average
Dust 2103
58% better than 75%
0.74 right on the average
80.6 better than 49%
1.02 better than 45%
53% of 518 duels better than 62%
33% of 55 situations better than 36%
Ancient68
47% better than 32%
0.73 better than 44%
80.4 better than 45%
0.98 better than 34%
53% of 337 duels better than 60%
26% of 34 situations better than 21%
Cache35
69% -
0.70 -
77.4 -
1.01-
53% of 150 duels -
31% of 13 situations -
Anubis19
58% better than 70%
0.76 better than 61%
81.6 better than 56%
1.08 better than 67%
48% of 88 duels better than 32%
44% of 9 situations better than 69%
Nuke11
27% -
0.80 -
82.2 -
1.10-
54% of 46 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Amyth plays

Across 362 matches Amyth averages K/R 0.72, ADR 78.8 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Cache with a 69% win rate in 35 matches. In 136 of 362 matches the rating was 1.10 or higher (38%), in 152 it was below 0.90. In 291 matches with detailed stats: 64 4Ks and 6 aces. Best month by rating: August 2026 at 1.06. Amyth loses the most ELO on Mirage (−102 ELO, win rate 46%). Things go best on Cache (+211 ELO, win rate 69%). From match no. 5 of the day on, things go best: 57% win rate, +138 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 77.5, ELO at 2,214. Last 30 days: 86 matches, win rate 52%, net ELO −178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.