Amphetymyn

Australia
On FACEIT since 2023 143 matches tracked 45 matches in 30 days
ELO ▲ 234
1,313
30-day peak: 1,313
Rank OCE ▼ 1,061 places
#4,615
30 days · prev. #3,554 · best #3,366
Last updated:

How does Amphetymyn play?

Rating 1.11 (from 142 matches) K/R 0.78 ADR 87.0 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 142 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More damage per round than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsDamageHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 6

Compared with 979 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

1.10 K/D and so clearly above the average (0.97).

Headshot rate 52%+7 pp · Ø 45% better than 85%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 1.10+0.13 · Ø 0.97 better than 91%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (12.9%).

2K rounds 15.2%+2.3 pp · Ø 12.9% better than 94%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 78%
MVPs per match 2.6+0.4 · Ø 2.2 better than 92%
4Ks and aces 39x 4K, 6 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.0).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.7+1.7 · Ø 4.0 better than 85%
Enemies flashed per round 0.29+0.04 · Ø 0.25 better than 62%
Deaths per round 71%−2 pp · Ø 73% better than 75%

Progress

One value per month, dashed line is the level 6 average
Whether Amphetymyn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 131 matches, all from the last 3 months.

Kills per round (K/R)

0.86
SepOctNov

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −12 ELO
42 matches · 48% win rate
Between 0:00 and 6:00 −24 ELO, win rate 32%

Amphetymyn loses the most ELO on Mirage: −12 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.56 · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
48% better than 42%
0.74 better than 61%
81.7 better than 65%
1.06 better than 72%
48% of 172 duels better than 40%
36% of 25 situations better than 46%
Ancient30
60% better than 79%
0.78 better than 79%
88.4 better than 90%
1.11 better than 87%
41% of 145 duels better than 8%
37% of 19 situations better than 47%
Inferno29
48% better than 41%
0.82 better than 95%
92.8 better than 97%
1.17 better than 96%
52% of 139 duels better than 62%
26% of 23 situations better than 27%
Dust 217
47% better than 40%
0.62 better than 10%
71.2 better than 11%
0.90 better than 21%
46% of 84 duels better than 29%
0% of 3 situations better than 1%
Nuke13
54% -
0.92 -
100.4 -
1.31-
56% of 75 duels -
36% of 14 situations -
Anubis9
33% -
0.81 -
92.9 -
1.12-
63% of 57 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Amphetymyn plays

Across 143 matches Amphetymyn averages K/R 0.78 and ADR 87.0; the rating across the 142 rated matches is 1.11. Biggest strength: Rating at 1.11, better than 93% of level 6 players. Averages 17.2 kills per match with 52% headshots. The strongest map is Ancient with a 60% win rate in 30 matches. In 73 of 142 matches the rating was 1.10 or higher (51%), in 47 it was below 0.90. In 130 matches with detailed stats: 39 4Ks and 6 aces. Amphetymyn loses the most ELO on Mirage (−12 ELO, win rate 48%). Things go best on Inferno (+37 ELO, win rate 48%). Last 30 days: 45 matches, win rate 53%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.